Miscellaneous improvements
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@@ -74,13 +74,12 @@ cMonster::cMonster(const AString & a_ConfigName, eType a_MobType, const AString
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, m_AttackRate(3)
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, m_IdleInterval(0)
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, m_bMovingToDestination(false)
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, m_DestinationTime( 0 )
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, m_DestroyTimer( 0 )
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, m_DestroyTimer(0)
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, m_MobType(a_MobType)
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, m_SoundHurt(a_SoundHurt)
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, m_SoundDeath(a_SoundDeath)
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, m_AttackDamage(1.0f)
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, m_AttackRange(2.0f)
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, m_AttackDamage(1)
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, m_AttackRange(2)
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, m_AttackInterval(0)
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, m_BurnsInDaylight(false)
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{
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@@ -492,7 +491,7 @@ void cMonster::KilledBy(cEntity * a_Killer)
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void cMonster::CheckEventSeePlayer(void)
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{
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// TODO: Rewrite this to use cWorld's DoWithPlayers()
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cPlayer * Closest = m_World->FindClosestPlayer(GetPosition(), m_SightDistance);
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cPlayer * Closest = m_World->FindClosestPlayer(GetPosition(), (float)m_SightDistance);
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if (Closest != NULL)
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{
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