Merge branch 'master' into Inventory
This commit is contained in:
@@ -52,7 +52,19 @@ public:
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Make sure that there is enough light at the source block to spread
|
||||
if (!a_Chunk.GetWorld()->IsChunkLighted(a_Chunk.GetPosX(), a_Chunk.GetPosZ()))
|
||||
{
|
||||
a_Chunk.GetWorld()->QueueLightChunk(a_Chunk.GetPosX(), a_Chunk.GetPosZ());
|
||||
return;
|
||||
}
|
||||
else if (std::max(a_Chunk.GetBlockLight(a_RelX, a_RelY + 1, a_RelZ), a_Chunk.GetTimeAlteredLight(a_Chunk.GetSkyLight(a_RelX, a_RelY + 1, a_RelZ))) < 9)
|
||||
{
|
||||
// Source block is not bright enough to spread
|
||||
return;
|
||||
}
|
||||
|
||||
// Grass spreads to adjacent dirt blocks:
|
||||
cFastRandom rand;
|
||||
for (int i = 0; i < 2; i++) // Pick two blocks to grow to
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
class cBlockOreHandler :
|
||||
public cBlockHandler
|
||||
{
|
||||
typedef cBlockHandler super;
|
||||
public:
|
||||
cBlockOreHandler(BLOCKTYPE a_BlockType)
|
||||
: cBlockHandler(a_BlockType)
|
||||
@@ -56,6 +57,64 @@ public:
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override
|
||||
{
|
||||
super::OnDestroyedByPlayer(a_ChunkInterface, a_WorldInterface, a_Player, a_BlockX, a_BlockY, a_BlockZ);
|
||||
|
||||
if (a_Player->IsGameModeCreative())
|
||||
{
|
||||
// Don't drop XP when the player is in creative mode.
|
||||
return;
|
||||
}
|
||||
|
||||
if (a_Player->GetEquippedItem().m_Enchantments.GetLevel(cEnchantments::enchSilkTouch) != 0)
|
||||
{
|
||||
// Don't drop XP when the ore is mined with the Silk Touch enchantment
|
||||
return;
|
||||
}
|
||||
|
||||
cFastRandom Random;
|
||||
int Reward = 0;
|
||||
|
||||
switch (m_BlockType)
|
||||
{
|
||||
case E_BLOCK_NETHER_QUARTZ_ORE:
|
||||
case E_BLOCK_LAPIS_ORE:
|
||||
{
|
||||
// Lapis and nether quartz get 2 - 5 experience
|
||||
Reward = Random.NextInt(4) + 2;
|
||||
break;
|
||||
}
|
||||
case E_BLOCK_REDSTONE_ORE:
|
||||
case E_BLOCK_REDSTONE_ORE_GLOWING:
|
||||
{
|
||||
// Redstone gets 1 - 5 experience
|
||||
Reward = Random.NextInt(5) + 1;
|
||||
break;
|
||||
}
|
||||
case E_BLOCK_DIAMOND_ORE:
|
||||
case E_BLOCK_EMERALD_ORE:
|
||||
{
|
||||
// Diamond and emerald get 3 - 7 experience
|
||||
Reward = Random.NextInt(5) + 3;
|
||||
break;
|
||||
}
|
||||
case E_BLOCK_COAL_ORE:
|
||||
{
|
||||
// Coal gets 0 - 2 experience
|
||||
Reward = Random.NextInt(3);
|
||||
break;
|
||||
}
|
||||
|
||||
default: break;
|
||||
}
|
||||
|
||||
if (Reward != 0)
|
||||
{
|
||||
a_WorldInterface.SpawnExperienceOrb(a_BlockX, a_BlockY, a_BlockZ, Reward);
|
||||
}
|
||||
}
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user