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Prepared ScheduleTask for threading refactor

* Llama-ified and condensed Schedule/QueueTask
- Removed hackery done with piston animations
This commit is contained in:
Tiger Wang
2015-09-25 18:56:49 +01:00
parent 335374376b
commit a8bfe3a4c1
4 changed files with 56 additions and 299 deletions

View File

@@ -839,7 +839,6 @@ void cWorld::Tick(std::chrono::milliseconds a_Dt, std::chrono::milliseconds a_La
TickClients(static_cast<float>(a_Dt.count()));
TickQueuedBlocks();
TickQueuedTasks();
TickScheduledTasks();
GetSimulatorManager()->Simulate(static_cast<float>(a_Dt.count()));
@@ -962,55 +961,39 @@ void cWorld::TickMobs(std::chrono::milliseconds a_Dt)
void cWorld::TickQueuedTasks(void)
{
// Make a copy of the tasks to avoid deadlocks on accessing m_Tasks
cTasks Tasks;
// Move the tasks to be executed to a seperate vector to avoid deadlocks on accessing m_Tasks
decltype(m_Tasks) Tasks;
{
cCSLock Lock(m_CSTasks);
std::swap(Tasks, m_Tasks);
}
// Execute and delete each task:
for (cTasks::iterator itr = Tasks.begin(), end = Tasks.end(); itr != end; ++itr)
{
(*itr)->Run(*this);
} // for itr - m_Tasks[]
}
void cWorld::TickScheduledTasks(void)
{
// Move the tasks to be executed to a seperate vector to avoid deadlocks on accessing m_Tasks
cScheduledTasks Tasks;
{
cCSLock Lock(m_CSScheduledTasks);
auto WorldAge = m_WorldAge;
// Move all the due tasks from m_ScheduledTasks into Tasks:
for (auto itr = m_ScheduledTasks.begin(); itr != m_ScheduledTasks.end();) // Cannot use range-based for, we're modifying the container
if (m_Tasks.empty())
{
if ((*itr)->m_TargetTick < std::chrono::duration_cast<cTickTimeLong>(WorldAge).count())
{
auto next = itr;
++next;
Tasks.push_back(std::move(*itr));
m_ScheduledTasks.erase(itr);
itr = next;
}
else
{
// All the eligible tasks have been moved, bail out now
break;
}
return;
}
// Partition everything to be executed by returning false to move to end of list if time reached
auto MoveBeginIterator = std::partition(m_Tasks.begin(), m_Tasks.end(), [this](const decltype(m_Tasks)::value_type & a_Task)
{
if (a_Task.first < std::chrono::duration_cast<cTickTimeLong>(m_WorldAge).count())
{
return false;
}
return true;
}
);
// Cut all the due tasks from m_Tasks into Tasks:
Tasks.insert(
Tasks.end(),
std::make_move_iterator(MoveBeginIterator),
std::make_move_iterator(m_Tasks.end())
);
m_Tasks.erase(MoveBeginIterator, m_Tasks.end());
}
// Execute and delete each task:
for (cScheduledTasks::iterator itr = Tasks.begin(), end = Tasks.end(); itr != end; ++itr)
// Execute each task:
for (const auto & Task : Tasks)
{
(*itr)->m_Task->Run(*this);
Task.second(*this);
} // for itr - m_Tasks[]
}
@@ -2662,7 +2645,7 @@ void cWorld::UnloadUnusedChunks(void)
void cWorld::QueueUnloadUnusedChunks(void)
{
QueueTask(cpp14::make_unique<cWorld::cTaskUnloadUnusedChunks>());
QueueTask([](cWorld & a_World) { a_World.UnloadUnusedChunks(); });
}
@@ -3161,42 +3144,32 @@ void cWorld::SaveAllChunks(void)
void cWorld::QueueSaveAllChunks(void)
{
QueueTask(std::make_shared<cWorld::cTaskSaveAllChunks>());
QueueTask([](cWorld & a_World) { a_World.SaveAllChunks(); });
}
void cWorld::QueueTask(cTaskPtr a_Task)
void cWorld::QueueTask(std::function<void(cWorld &)> a_Task)
{
cCSLock Lock(m_CSTasks);
m_Tasks.push_back(std::move(a_Task));
m_Tasks.emplace_back(0, a_Task);
}
void cWorld::ScheduleTask(int a_DelayTicks, std::function<void (cWorld&)> a_Func)
{
cTaskLambda task(a_Func);
ScheduleTask(a_DelayTicks, static_cast<cTaskPtr>(std::make_shared<cTaskLambda>(task)));
}
void cWorld::ScheduleTask(int a_DelayTicks, cTaskPtr a_Task)
void cWorld::ScheduleTask(int a_DelayTicks, std::function<void (cWorld &)> a_Task)
{
Int64 TargetTick = a_DelayTicks + std::chrono::duration_cast<cTickTimeLong>(m_WorldAge).count();
// Insert the task into the list of scheduled tasks, ordered by its target tick
cCSLock Lock(m_CSScheduledTasks);
for (cScheduledTasks::iterator itr = m_ScheduledTasks.begin(), end = m_ScheduledTasks.end(); itr != end; ++itr)
// Insert the task into the list of scheduled tasks
{
if ((*itr)->m_TargetTick >= TargetTick)
{
m_ScheduledTasks.insert(itr, cScheduledTaskPtr(new cScheduledTask(TargetTick, a_Task)));
return;
}
cCSLock Lock(m_CSTasks);
m_Tasks.emplace_back(TargetTick, a_Task);
}
m_ScheduledTasks.push_back(cScheduledTaskPtr(new cScheduledTask(TargetTick, a_Task)));
}
@@ -3624,75 +3597,6 @@ void cWorld::AddQueuedPlayers(void)
////////////////////////////////////////////////////////////////////////////////
// cWorld::cTaskSaveAllChunks:
void cWorld::cTaskSaveAllChunks::Run(cWorld & a_World)
{
a_World.SaveAllChunks();
}
////////////////////////////////////////////////////////////////////////////////
// cWorld::cTaskUnloadUnusedChunks
void cWorld::cTaskUnloadUnusedChunks::Run(cWorld & a_World)
{
a_World.UnloadUnusedChunks();
}
////////////////////////////////////////////////////////////////////////////////
// cWorld::cTaskSendBlockToAllPlayers
cWorld::cTaskSendBlockToAllPlayers::cTaskSendBlockToAllPlayers(std::vector<Vector3i> & a_SendQueue) :
m_SendQueue(a_SendQueue)
{
}
void cWorld::cTaskSendBlockToAllPlayers::Run(cWorld & a_World)
{
class cPlayerCallback :
public cPlayerListCallback
{
public:
cPlayerCallback(std::vector<Vector3i> & a_SendQueue, cWorld & a_CallbackWorld) :
m_SendQueue(a_SendQueue),
m_World(a_CallbackWorld)
{
}
virtual bool Item(cPlayer * a_Player)
{
for (std::vector<Vector3i>::const_iterator itr = m_SendQueue.begin(); itr != m_SendQueue.end(); ++itr)
{
m_World.SendBlockTo(itr->x, itr->y, itr->z, a_Player);
}
return false;
}
private:
std::vector<Vector3i> m_SendQueue;
cWorld & m_World;
} PlayerCallback(m_SendQueue, a_World);
a_World.ForEachPlayer(PlayerCallback);
}
void cWorld::cTaskLambda::Run(cWorld & a_World)
{
m_func(a_World);
}
////////////////////////////////////////////////////////////////////////////////
// cWorld::cChunkGeneratorCallbacks: