1
0

Prepared ScheduleTask for threading refactor

* Llama-ified and condensed Schedule/QueueTask
- Removed hackery done with piston animations
This commit is contained in:
Tiger Wang
2015-09-25 18:56:49 +01:00
parent 335374376b
commit a8bfe3a4c1
4 changed files with 56 additions and 299 deletions

View File

@@ -27,7 +27,6 @@
} \
}
#define PISTON_TICK_DELAY 1
#define PISTON_MAX_PUSH_DISTANCE 12
@@ -156,15 +155,12 @@ void cBlockPistonHandler::ExtendPiston(int a_BlockX, int a_BlockY, int a_BlockZ,
// Push blocks, from the furthest to the nearest:
int oldx = a_BlockX, oldy = a_BlockY, oldz = a_BlockZ;
NIBBLETYPE currBlockMeta;
std::vector<Vector3i> ScheduledBlocks;
ScheduledBlocks.reserve(PISTON_MAX_PUSH_DISTANCE);
for (int i = dist + 1; i > 1; i--)
{
AddPistonDir(a_BlockX, a_BlockY, a_BlockZ, pistonMeta, -1);
a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, currBlock, currBlockMeta);
a_World->SetBlock(oldx, oldy, oldz, currBlock, currBlockMeta, false);
ScheduledBlocks.push_back(Vector3i(oldx, oldy, oldz));
a_World->SetBlock(oldx, oldy, oldz, currBlock, currBlockMeta);
oldx = a_BlockX;
oldy = a_BlockY;
oldz = a_BlockZ;
@@ -173,13 +169,11 @@ void cBlockPistonHandler::ExtendPiston(int a_BlockX, int a_BlockY, int a_BlockZ,
int extx = a_BlockX;
int exty = a_BlockY;
int extz = a_BlockZ;
ScheduledBlocks.push_back(Vector3i(extx, exty, extz));
AddPistonDir(a_BlockX, a_BlockY, a_BlockZ, pistonMeta, -1);
// "a_Block" now at piston body, "ext" at future extension
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, pistonBlock, pistonMeta | 0x8);
a_World->SetBlock(extx, exty, extz, E_BLOCK_PISTON_EXTENSION, pistonMeta | (IsSticky(pistonBlock) ? 8 : 0), false);
a_World->ScheduleTask(PISTON_TICK_DELAY, static_cast<cWorld::cTaskPtr>(std::make_shared<cWorld::cTaskSendBlockToAllPlayers>(ScheduledBlocks)));
a_World->SetBlock(extx, exty, extz, E_BLOCK_PISTON_EXTENSION, pistonMeta | (IsSticky(pistonBlock) ? 8 : 0));
}
@@ -223,23 +217,14 @@ void cBlockPistonHandler::RetractPiston(int a_BlockX, int a_BlockY, int a_BlockZ
if (CanPull(tempBlock, tempMeta))
{
// Pull the block
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, tempBlock, tempMeta, false);
a_World->SetBlock(tempx, tempy, tempz, E_BLOCK_AIR, 0, false);
std::vector<Vector3i> ScheduledBlocks;
ScheduledBlocks.push_back(Vector3i(a_BlockX, a_BlockY, a_BlockZ));
ScheduledBlocks.push_back(Vector3i(tempx, tempy, tempz));
a_World->ScheduleTask(PISTON_TICK_DELAY + 1, static_cast<cWorld::cTaskPtr>(std::make_shared<cWorld::cTaskSendBlockToAllPlayers>(ScheduledBlocks)));
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, tempBlock, tempMeta);
a_World->SetBlock(tempx, tempy, tempz, E_BLOCK_AIR, 0);
return;
}
}
// Retract without pulling
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0, false);
std::vector<Vector3i> ScheduledBlocks;
ScheduledBlocks.push_back(Vector3i(a_BlockX, a_BlockY, a_BlockZ));
a_World->ScheduleTask(PISTON_TICK_DELAY + 1, static_cast<cWorld::cTaskPtr>(std::make_shared<cWorld::cTaskSendBlockToAllPlayers>(ScheduledBlocks)));
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
}