cClientHandle: Added protocol version knowledge.
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@@ -316,6 +316,12 @@ public:
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/** Called when the player will enchant a Item */
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void HandleEnchantItem(Byte & a_WindowID, Byte & a_Enchantment);
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/** Called by the protocol recognizer when the protocol version is known. */
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void SetProtocolVersion(UInt32 a_ProtocolVersion) { m_ProtocolVersion = a_ProtocolVersion; }
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/** Returns the protocol version number of the protocol that the client is talking. Returns zero if the protocol version is not (yet) known. */
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UInt32 GetProtocolVersion(void) const { return m_ProtocolVersion; } // tolua_export
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private:
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@@ -427,6 +433,9 @@ private:
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/** The brand identification of the client, as received in the MC|Brand plugin message or set from a plugin. */
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AString m_ClientBrand;
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/** The version of the protocol that the client is talking, or 0 if unknown. */
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UInt32 m_ProtocolVersion;
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/** Handles the block placing packet when it is a real block placement (not block-using, item-using or eating) */
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void HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, cItemHandler & a_ItemHandler);
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