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Added button placement handler

Also removed an unneeded variable in the stair handler
This commit is contained in:
Tiger Wang
2013-09-22 19:34:42 +01:00
parent 5c22a9f5f0
commit a8a45a4afc
5 changed files with 120 additions and 1 deletions

View File

@@ -0,0 +1,40 @@
#include "Globals.h"
#include "BlockButton.h"
#include "../Simulator/RedstoneSimulator.h"
cBlockButtonHandler::cBlockButtonHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
void cBlockButtonHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
{
// Flip the ON bit on/off. Using XOR bitwise operation to turn it on/off.
NIBBLETYPE Meta = ((a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x08) & 0x0f);
a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta);
if (Meta & 0x08)
{
a_World->BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.6f);
}
else
{
a_World->BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.5f);
}
// Queue a button reset (unpress), with a GetBlock to prevent duplication of buttons (press, break, wait for reset)
a_World->QueueSetBlock(a_BlockX, a_BlockY, a_BlockZ, a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ), ((a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x08) & 0x0f), m_BlockType == E_BLOCK_STONE_BUTTON ? 20 : 25);
}