- Cleaned up PLI Packet and its creation/sending and fixed bug of player not being removed on scoreboard (forgot to send color in the removal packet)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@116 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -156,7 +156,6 @@ cClientHandle::cClientHandle(const cSocket & a_Socket)
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m_pState->PacketMap[E_UPDATE_SIGN] = new cPacket_UpdateSign;
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m_pState->PacketMap[E_RESPAWN] = new cPacket_Respawn;
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m_pState->PacketMap[E_PING] = new cPacket_Ping;
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m_pState->PacketMap[E_PLAYER_LIST_ITEM] = new cPacket_PlayerListItem;
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memset( m_LoadedChunks, 0x00, sizeof(cChunk*)*VIEWDISTANCE*VIEWDISTANCE );
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@@ -1166,17 +1165,18 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
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cWorld::PlayerList PlayerList = cRoot::Get()->GetWorld()->GetAllPlayers();
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for( cWorld::PlayerList::iterator itr = PlayerList.begin(); itr != PlayerList.end(); ++itr )
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{
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cPacket_PlayerListItem PlayerList;
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PlayerList.m_PlayerName = GetUsername();
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PlayerList.m_Online = false;
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PlayerList.m_Ping = (short)5;
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(*itr)->GetClientHandle()->Send( PlayerList );
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cPacket_PlayerListItem *PlayerList = new cPacket_PlayerListItem(m_Player->GetColor() + GetUsername(), false, (short)9999);
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(*itr)->GetClientHandle()->Send( *PlayerList );
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}
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}
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Destroy();
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return;
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}
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break;
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case E_KEEP_ALIVE:
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// TODO: Handle player ping per minecraft
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//cPacket_KeepAlive* PacketData = reinterpret_cast<cPacket_KeepAlive*>(a_Packet);
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break;
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default:
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break;
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}
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