New pull request for daylight sensor (#5066)
* Fixes #4918 Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
This commit is contained in:
co-authored by
Tiger Wang
parent
7fbe4a0126
commit
a7e9f88ff3
@@ -6,6 +6,7 @@ target_sources(
|
||||
RedstoneHandler.cpp
|
||||
|
||||
CommandBlockHandler.h
|
||||
DaylightSensorHandler.h
|
||||
DoorHandler.h
|
||||
DropSpenserHandler.h
|
||||
ForEachSourceCallback.h
|
||||
|
||||
@@ -0,0 +1,66 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "World.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
namespace DaylightSensorHandler
|
||||
{
|
||||
inline PowerLevel GetPowerLevel(const cChunk & a_Chunk, const Vector3i a_Position)
|
||||
{
|
||||
if (a_Chunk.GetBlock(a_Position) == E_BLOCK_INVERTED_DAYLIGHT_SENSOR)
|
||||
{
|
||||
// Inverted sensor directly returns darkened skylight, no fancy tricks:
|
||||
return 15 - a_Chunk.GetSkyLightAltered(a_Position);
|
||||
}
|
||||
|
||||
// The [0, 1) proportion of the current day that has elapsed.
|
||||
const auto ProportionOfDay = a_Chunk.GetWorld()->GetTimeOfDay() * (static_cast<float>(M_PI) / 12000.f);
|
||||
|
||||
// The curved value of darkened skylight, with outputs somewhat similar to Vanilla.
|
||||
const auto RawOutput = a_Chunk.GetSkyLightAltered(a_Position) * (0.6f * std::sin(ProportionOfDay) + 0.5f);
|
||||
|
||||
// Saturate the amplified sine curve at 0 and 15:
|
||||
return static_cast<PowerLevel>(std::clamp(RawOutput, 0.f, 15.f));
|
||||
}
|
||||
|
||||
inline PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)
|
||||
{
|
||||
UNUSED(a_Chunk);
|
||||
UNUSED(a_BlockType);
|
||||
UNUSED(a_QueryPosition);
|
||||
|
||||
// Daylight sensors only output to immediately surrounding blocks:
|
||||
return IsLinked ? 0 : a_Chunk.GetMeta(a_Position);
|
||||
}
|
||||
|
||||
inline void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power)
|
||||
{
|
||||
// LOGD("Evaluating Darryl the daylight sensor (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
|
||||
|
||||
// We don't need to update the daylight sensor often:
|
||||
DataForChunk(a_Chunk).m_MechanismDelays[a_Position] = std::make_pair(10, bool());
|
||||
|
||||
// What the sensor should output according to the time-power function.
|
||||
const auto PowerLevel = GetPowerLevel(a_Chunk, a_Position);
|
||||
|
||||
// Only update the output if the power level has changed:
|
||||
if (PowerLevel != a_Meta)
|
||||
{
|
||||
a_Chunk.SetMeta(a_Position, PowerLevel);
|
||||
UpdateAdjustedRelatives(a_Chunk, CurrentlyTicking, a_Position, RelativeAdjacents);
|
||||
}
|
||||
}
|
||||
|
||||
inline void ForValidSourcePositions(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, ForEachSourceCallback & Callback)
|
||||
{
|
||||
UNUSED(a_Chunk);
|
||||
UNUSED(a_Position);
|
||||
UNUSED(a_BlockType);
|
||||
UNUSED(a_Meta);
|
||||
UNUSED(Callback);
|
||||
}
|
||||
};
|
||||
@@ -91,9 +91,11 @@ bool ForEachSourceCallback::ShouldQueryLinkedPosition(const BLOCKTYPE Block)
|
||||
{
|
||||
switch (Block)
|
||||
{
|
||||
// Normally we don't ask solid blocks for power because they don't have any (store, dirt, etc.)
|
||||
// Normally we don't ask solid blocks for power because they don't have any (stone, dirt, etc.)
|
||||
// However, these are mechanisms that are IsSolid, but still give power. Don't ignore them:
|
||||
case E_BLOCK_BLOCK_OF_REDSTONE:
|
||||
case E_BLOCK_DAYLIGHT_SENSOR:
|
||||
case E_BLOCK_INVERTED_DAYLIGHT_SENSOR:
|
||||
case E_BLOCK_OBSERVER:
|
||||
case E_BLOCK_TRAPPED_CHEST: return false;
|
||||
|
||||
|
||||
@@ -25,6 +25,7 @@ private:
|
||||
switch (a_Block) // Call the appropriate simulator for the entry's block type
|
||||
{
|
||||
case E_BLOCK_DAYLIGHT_SENSOR:
|
||||
case E_BLOCK_INVERTED_DAYLIGHT_SENSOR:
|
||||
case E_BLOCK_TRIPWIRE_HOOK:
|
||||
case E_BLOCK_WOODEN_PRESSURE_PLATE:
|
||||
case E_BLOCK_STONE_PRESSURE_PLATE:
|
||||
@@ -58,6 +59,7 @@ private:
|
||||
case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE:
|
||||
case E_BLOCK_HOPPER:
|
||||
case E_BLOCK_INACTIVE_COMPARATOR:
|
||||
case E_BLOCK_INVERTED_DAYLIGHT_SENSOR:
|
||||
case E_BLOCK_IRON_DOOR:
|
||||
case E_BLOCK_IRON_TRAPDOOR:
|
||||
case E_BLOCK_JUNGLE_DOOR:
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
#include "ForEachSourceCallback.h"
|
||||
|
||||
#include "CommandBlockHandler.h"
|
||||
#include "DaylightSensorHandler.h"
|
||||
#include "DoorHandler.h"
|
||||
#include "RedstoneTorchHandler.h"
|
||||
#include "RedstoneWireHandler.h"
|
||||
@@ -30,58 +31,60 @@
|
||||
|
||||
|
||||
|
||||
#define INVOKE_FOR_HANDLERS(Callback) \
|
||||
do \
|
||||
{ \
|
||||
switch (BlockType) \
|
||||
{ \
|
||||
case E_BLOCK_ACTIVATOR_RAIL: \
|
||||
case E_BLOCK_DETECTOR_RAIL: \
|
||||
case E_BLOCK_POWERED_RAIL: return PoweredRailHandler::Callback; \
|
||||
case E_BLOCK_ACTIVE_COMPARATOR: \
|
||||
case E_BLOCK_INACTIVE_COMPARATOR: return RedstoneComparatorHandler::Callback; \
|
||||
case E_BLOCK_DISPENSER: \
|
||||
case E_BLOCK_DROPPER: return DropSpenserHandler::Callback; \
|
||||
case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: \
|
||||
case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: \
|
||||
case E_BLOCK_STONE_PRESSURE_PLATE: \
|
||||
case E_BLOCK_WOODEN_PRESSURE_PLATE: return PressurePlateHandler::Callback; \
|
||||
case E_BLOCK_ACACIA_FENCE_GATE: \
|
||||
case E_BLOCK_BIRCH_FENCE_GATE: \
|
||||
case E_BLOCK_DARK_OAK_FENCE_GATE: \
|
||||
case E_BLOCK_FENCE_GATE: \
|
||||
case E_BLOCK_IRON_TRAPDOOR: \
|
||||
case E_BLOCK_JUNGLE_FENCE_GATE: \
|
||||
case E_BLOCK_SPRUCE_FENCE_GATE: \
|
||||
case E_BLOCK_TRAPDOOR: return SmallGateHandler::Callback; \
|
||||
case E_BLOCK_REDSTONE_LAMP_OFF: \
|
||||
case E_BLOCK_REDSTONE_LAMP_ON: return RedstoneLampHandler::Callback; \
|
||||
case E_BLOCK_REDSTONE_REPEATER_OFF: \
|
||||
case E_BLOCK_REDSTONE_REPEATER_ON: return RedstoneRepeaterHandler::Callback; \
|
||||
case E_BLOCK_REDSTONE_TORCH_OFF: \
|
||||
case E_BLOCK_REDSTONE_TORCH_ON: return RedstoneTorchHandler::Callback; \
|
||||
case E_BLOCK_OBSERVER: return ObserverHandler::Callback; \
|
||||
case E_BLOCK_PISTON: \
|
||||
case E_BLOCK_STICKY_PISTON: return PistonHandler::Callback; \
|
||||
case E_BLOCK_LEVER: \
|
||||
case E_BLOCK_STONE_BUTTON: \
|
||||
case E_BLOCK_WOODEN_BUTTON: return RedstoneToggleHandler::Callback; \
|
||||
case E_BLOCK_BLOCK_OF_REDSTONE: return RedstoneBlockHandler::Callback; \
|
||||
case E_BLOCK_COMMAND_BLOCK: return CommandBlockHandler::Callback; \
|
||||
case E_BLOCK_HOPPER: return HopperHandler::Callback; \
|
||||
case E_BLOCK_NOTE_BLOCK: return NoteBlockHandler::Callback; \
|
||||
case E_BLOCK_REDSTONE_WIRE: return RedstoneWireHandler::Callback; \
|
||||
case E_BLOCK_TNT: return TNTHandler::Callback; \
|
||||
case E_BLOCK_TRAPPED_CHEST: return TrappedChestHandler::Callback; \
|
||||
case E_BLOCK_TRIPWIRE_HOOK: return TripwireHookHandler::Callback; \
|
||||
default: \
|
||||
{ \
|
||||
if (cBlockDoorHandler::IsDoorBlockType(BlockType)) \
|
||||
{ \
|
||||
return DoorHandler::Callback; \
|
||||
} \
|
||||
} \
|
||||
} \
|
||||
#define INVOKE_FOR_HANDLERS(Callback) \
|
||||
do \
|
||||
{ \
|
||||
switch (BlockType) \
|
||||
{ \
|
||||
case E_BLOCK_ACTIVATOR_RAIL: \
|
||||
case E_BLOCK_DETECTOR_RAIL: \
|
||||
case E_BLOCK_POWERED_RAIL: return PoweredRailHandler::Callback; \
|
||||
case E_BLOCK_ACTIVE_COMPARATOR: \
|
||||
case E_BLOCK_INACTIVE_COMPARATOR: return RedstoneComparatorHandler::Callback; \
|
||||
case E_BLOCK_DISPENSER: \
|
||||
case E_BLOCK_DROPPER: return DropSpenserHandler::Callback; \
|
||||
case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: \
|
||||
case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: \
|
||||
case E_BLOCK_STONE_PRESSURE_PLATE: \
|
||||
case E_BLOCK_WOODEN_PRESSURE_PLATE: return PressurePlateHandler::Callback; \
|
||||
case E_BLOCK_ACACIA_FENCE_GATE: \
|
||||
case E_BLOCK_BIRCH_FENCE_GATE: \
|
||||
case E_BLOCK_DARK_OAK_FENCE_GATE: \
|
||||
case E_BLOCK_FENCE_GATE: \
|
||||
case E_BLOCK_IRON_TRAPDOOR: \
|
||||
case E_BLOCK_JUNGLE_FENCE_GATE: \
|
||||
case E_BLOCK_SPRUCE_FENCE_GATE: \
|
||||
case E_BLOCK_TRAPDOOR: return SmallGateHandler::Callback; \
|
||||
case E_BLOCK_REDSTONE_LAMP_OFF: \
|
||||
case E_BLOCK_REDSTONE_LAMP_ON: return RedstoneLampHandler::Callback; \
|
||||
case E_BLOCK_REDSTONE_REPEATER_OFF: \
|
||||
case E_BLOCK_REDSTONE_REPEATER_ON: return RedstoneRepeaterHandler::Callback; \
|
||||
case E_BLOCK_REDSTONE_TORCH_OFF: \
|
||||
case E_BLOCK_REDSTONE_TORCH_ON: return RedstoneTorchHandler::Callback; \
|
||||
case E_BLOCK_OBSERVER: return ObserverHandler::Callback; \
|
||||
case E_BLOCK_PISTON: \
|
||||
case E_BLOCK_STICKY_PISTON: return PistonHandler::Callback; \
|
||||
case E_BLOCK_DAYLIGHT_SENSOR: \
|
||||
case E_BLOCK_INVERTED_DAYLIGHT_SENSOR: return DaylightSensorHandler::Callback; \
|
||||
case E_BLOCK_LEVER: \
|
||||
case E_BLOCK_STONE_BUTTON: \
|
||||
case E_BLOCK_WOODEN_BUTTON: return RedstoneToggleHandler::Callback; \
|
||||
case E_BLOCK_BLOCK_OF_REDSTONE: return RedstoneBlockHandler::Callback; \
|
||||
case E_BLOCK_COMMAND_BLOCK: return CommandBlockHandler::Callback; \
|
||||
case E_BLOCK_HOPPER: return HopperHandler::Callback; \
|
||||
case E_BLOCK_NOTE_BLOCK: return NoteBlockHandler::Callback; \
|
||||
case E_BLOCK_REDSTONE_WIRE: return RedstoneWireHandler::Callback; \
|
||||
case E_BLOCK_TNT: return TNTHandler::Callback; \
|
||||
case E_BLOCK_TRAPPED_CHEST: return TrappedChestHandler::Callback; \
|
||||
case E_BLOCK_TRIPWIRE_HOOK: return TripwireHookHandler::Callback; \
|
||||
default: \
|
||||
{ \
|
||||
if (cBlockDoorHandler::IsDoorBlockType(BlockType)) \
|
||||
{ \
|
||||
return DoorHandler::Callback; \
|
||||
} \
|
||||
} \
|
||||
} \
|
||||
} while (false)
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user