Village roads are drawn properly.
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@@ -156,8 +156,8 @@ protected:
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const cPiece * m_Piece;
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Vector3i m_Coords;
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int m_NumCCWRotations;
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cCuboid m_HitBox;
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int m_Depth;
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cCuboid m_HitBox; // Hitbox of the placed piece, in world coords
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int m_Depth; // Depth in the generated piece tree
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};
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typedef std::vector<cPlacedPiece *> cPlacedPieces;
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