Added the Biomal composition generator.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@541 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
@@ -23,6 +23,7 @@ void cCompoGenSameBlock::ComposeTerrain(
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cChunkDef::BlockTypes & a_BlockTypes, // BlockTypes to be generated
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cChunkDef::BlockNibbles & a_BlockMeta, // BlockMetas to be generated
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const cChunkDef::HeightMap & a_HeightMap, // The height map to fit
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const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
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cEntityList & a_Entities, // Entitites may be generated along with the terrain
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cBlockEntityList & a_BlockEntities // Block entitites may be generated (chests / furnaces / ...)
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)
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@@ -63,6 +64,7 @@ void cCompoGenDebugBiomes::ComposeTerrain(
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cChunkDef::BlockTypes & a_BlockTypes, // BlockTypes to be generated
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cChunkDef::BlockNibbles & a_BlockMeta, // BlockMetas to be generated
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const cChunkDef::HeightMap & a_HeightMap, // The height map to fit
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const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
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cEntityList & a_Entities, // Entitites may be generated along with the terrain
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cBlockEntityList & a_BlockEntities // Block entitites may be generated (chests / furnaces / ...)
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)
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@@ -97,14 +99,11 @@ void cCompoGenDebugBiomes::ComposeTerrain(
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memset(a_BlockTypes, E_BLOCK_AIR, sizeof(a_BlockTypes));
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memset(a_BlockMeta, 0, sizeof(a_BlockMeta));
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cChunkDef::BiomeMap BiomeMap;
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m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, BiomeMap);
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for (int z = 0; z < cChunkDef::Width; z++)
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{
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for (int x = 0; x < cChunkDef::Width; x++)
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{
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BLOCKTYPE BlockType = Blocks[cChunkDef::GetBiome(BiomeMap, x, z) % ARRAYCOUNT(Blocks)];
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BLOCKTYPE BlockType = Blocks[cChunkDef::GetBiome(a_BiomeMap, x, z) % ARRAYCOUNT(Blocks)];
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for (int y = a_HeightMap[x + cChunkDef::Width * z]; y >= 0; y--)
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{
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cChunkDef::SetBlock(a_BlockTypes, x, y, z, BlockType);
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@@ -136,6 +135,7 @@ void cCompoGenClassic::ComposeTerrain(
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cChunkDef::BlockTypes & a_BlockTypes, // BlockTypes to be generated
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cChunkDef::BlockNibbles & a_BlockMeta, // BlockMetas to be generated
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const cChunkDef::HeightMap & a_HeightMap, // The height map to fit
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const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
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cEntityList & a_Entities, // Entitites may be generated along with the terrain
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cBlockEntityList & a_BlockEntities // Block entitites may be generated (chests / furnaces / ...)
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)
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@@ -163,7 +163,7 @@ void cCompoGenClassic::ComposeTerrain(
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{
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for (int x = 0; x < cChunkDef::Width; x++)
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{
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int Height = a_HeightMap[x + cChunkDef::Width * z];
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int Height = cChunkDef::GetHeight(a_HeightMap, x, z);
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const BLOCKTYPE * Pattern;
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if (Height > m_SeaLevel + m_BeachHeight)
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{
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@@ -199,3 +199,218 @@ void cCompoGenClassic::ComposeTerrain(
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cCompoGenBiomal:
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void cCompoGenBiomal::ComposeTerrain(
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int a_ChunkX, int a_ChunkZ,
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cChunkDef::BlockTypes & a_BlockTypes, // BlockTypes to be generated
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cChunkDef::BlockNibbles & a_BlockMeta, // BlockMetas to be generated
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const cChunkDef::HeightMap & a_HeightMap, // The height map to fit
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const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
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cEntityList & a_Entities, // Entitites may be generated along with the terrain
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cBlockEntityList & a_BlockEntities // Block entitites may be generated (chests / furnaces / ...)
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)
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{
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memset(a_BlockTypes, 0, sizeof(a_BlockTypes));
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memset(a_BlockMeta, 0, sizeof(a_BlockMeta));
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for (int z = 0; z < cChunkDef::Width; z++)
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{
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for (int x = 0; x < cChunkDef::Width; x++)
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{
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int Height = cChunkDef::GetHeight(a_HeightMap, x, z);
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if (Height > m_SeaLevel)
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{
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switch (cChunkDef::GetBiome(a_BiomeMap, x, z))
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{
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case biOcean:
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case biPlains:
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case biExtremeHills:
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case biForest:
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case biTaiga:
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case biSwampland:
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case biRiver:
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case biFrozenOcean:
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case biFrozenRiver:
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case biIcePlains:
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case biIceMountains:
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case biDesertHills:
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case biForestHills:
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case biTaigaHills:
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case biExtremeHillsEdge:
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case biJungle:
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case biJungleHills:
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{
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FillColumnGrass(x, z, Height, a_BlockTypes);
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break;
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}
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case biDesert:
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case biBeach:
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{
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FillColumnSand(x, z, Height, a_BlockTypes);
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break;
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}
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case biMushroomIsland:
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case biMushroomShore:
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{
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FillColumnMycelium(x, z, Height, a_BlockTypes);
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break;
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}
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default:
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{
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// TODO
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ASSERT(!"CompoGenBiomal: Biome not implemented yet!");
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break;
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}
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}
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}
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else
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{
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switch (cChunkDef::GetBiome(a_BiomeMap, x, z))
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{
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case biDesert:
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case biBeach:
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{
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// Fill with water, sand, sandstone and stone
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FillColumnWaterSand(x, z, Height, a_BlockTypes);
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break;
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}
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default:
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{
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// Fill with water, sand/dirt/clay mix and stone
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FillColumnWaterMix(a_ChunkX, a_ChunkZ, x, z, Height, a_BlockTypes);
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break;
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}
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}
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}
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}
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}
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}
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void cCompoGenBiomal::FillColumnGrass(int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes)
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{
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BLOCKTYPE Pattern[] =
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{
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E_BLOCK_GRASS,
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E_BLOCK_DIRT,
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E_BLOCK_DIRT,
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E_BLOCK_DIRT,
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} ;
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FillColumnPattern(a_RelX, a_RelZ, a_Height, a_BlockTypes, Pattern, ARRAYCOUNT(Pattern));
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for (int y = a_Height - ARRAYCOUNT(Pattern); y > 0; y--)
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{
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cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, E_BLOCK_STONE);
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}
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}
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void cCompoGenBiomal::FillColumnSand(int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes)
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{
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BLOCKTYPE Pattern[] =
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{
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E_BLOCK_SAND,
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E_BLOCK_SAND,
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E_BLOCK_SAND,
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E_BLOCK_SANDSTONE,
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} ;
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FillColumnPattern(a_RelX, a_RelZ, a_Height, a_BlockTypes, Pattern, ARRAYCOUNT(Pattern));
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for (int y = a_Height - ARRAYCOUNT(Pattern); y > 0; y--)
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{
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cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, E_BLOCK_STONE);
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}
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}
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void cCompoGenBiomal::FillColumnMycelium (int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes)
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{
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BLOCKTYPE Pattern[] =
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{
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E_BLOCK_MYCELIUM,
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E_BLOCK_DIRT,
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E_BLOCK_DIRT,
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E_BLOCK_DIRT,
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} ;
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FillColumnPattern(a_RelX, a_RelZ, a_Height, a_BlockTypes, Pattern, ARRAYCOUNT(Pattern));
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for (int y = a_Height - ARRAYCOUNT(Pattern); y > 0; y--)
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{
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cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, E_BLOCK_STONE);
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}
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}
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void cCompoGenBiomal::FillColumnWaterSand(int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes)
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{
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FillColumnSand(a_RelX, a_RelZ, a_Height, a_BlockTypes);
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for (int y = a_Height + 1; y <= m_SeaLevel + 1; y++)
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{
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cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, E_BLOCK_WATER);
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}
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}
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void cCompoGenBiomal::FillColumnWaterMix(int a_ChunkX, int a_ChunkZ, int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes)
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{
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if (m_Noise.CubicNoise2D(0.5f * (cChunkDef::Width * a_ChunkX + a_RelX), 0.5f * (cChunkDef::Width * a_ChunkZ + a_RelZ)) < 0)
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{
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FillColumnWaterSand(a_RelX, a_RelZ, a_Height, a_BlockTypes);
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}
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else
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{
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// Dirt
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BLOCKTYPE Pattern[] =
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{
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E_BLOCK_DIRT,
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E_BLOCK_DIRT,
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E_BLOCK_DIRT,
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E_BLOCK_DIRT,
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} ;
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FillColumnPattern(a_RelX, a_RelZ, a_Height, a_BlockTypes, Pattern, ARRAYCOUNT(Pattern));
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for (int y = a_Height - ARRAYCOUNT(Pattern); y > 0; y--)
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{
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cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, E_BLOCK_STONE);
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}
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for (int y = a_Height + 1; y <= m_SeaLevel + 1; y++)
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{
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cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, E_BLOCK_WATER);
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}
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}
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}
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void cCompoGenBiomal::FillColumnPattern(int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes, const BLOCKTYPE * a_Pattern, int a_PatternSize)
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{
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for (int y = a_Height, idx = 0; (y >= 0) && (idx < a_PatternSize); y--, idx++)
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{
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cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, a_Pattern[idx]);
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}
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}
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