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Moved entity spawning into cEntity::Initialize().

It has been called in every descendant anyway, so it's better this way - reduced duplicate code.
This commit is contained in:
madmaxoft
2013-08-25 21:25:13 +02:00
parent 83811b6929
commit a7447b4c7e
9 changed files with 4 additions and 61 deletions

View File

@@ -40,20 +40,6 @@ cPickup::cPickup(int a_MicroPosX, int a_MicroPosY, int a_MicroPosZ, const cItem
bool cPickup::Initialize(cWorld * a_World)
{
if (super::Initialize(a_World))
{
a_World->BroadcastSpawnEntity(*this);
return true;
}
return false;
}
void cPickup::SpawnOn(cClientHandle & a_Client)
{
a_Client.SendPickupSpawn(*this);