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Moved entity spawning into cEntity::Initialize().

It has been called in every descendant anyway, so it's better this way - reduced duplicate code.
This commit is contained in:
madmaxoft
2013-08-25 21:25:13 +02:00
parent 83811b6929
commit a7447b4c7e
9 changed files with 4 additions and 61 deletions

View File

@@ -29,7 +29,6 @@ public:
NIBBLETYPE GetBlockMeta(void) const { return m_BlockMeta; }
// cEntity overrides:
virtual bool Initialize(cWorld * a_World) override;
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;