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Fixed Code

This commit is contained in:
daniel0916
2014-04-19 15:10:50 +02:00
parent b239de66db
commit a6de7bf1cd
5 changed files with 416 additions and 409 deletions

View File

@@ -215,49 +215,66 @@ int cItem::GetEnchantability()
{
int Enchantability = 0;
if (m_ItemType == E_ITEM_WOODEN_SWORD || m_ItemType == E_ITEM_WOODEN_PICKAXE || m_ItemType == E_ITEM_WOODEN_SHOVEL || m_ItemType == E_ITEM_WOODEN_AXE || m_ItemType == E_ITEM_WOODEN_HOE)
switch (m_ItemType)
{
Enchantability = 15;
}
else if (m_ItemType == E_ITEM_LEATHER_CAP || m_ItemType == E_ITEM_LEATHER_TUNIC || m_ItemType == E_ITEM_LEATHER_PANTS || m_ItemType == E_ITEM_LEATHER_BOOTS)
{
Enchantability = 15;
}
else if (m_ItemType == E_ITEM_STONE_SWORD || m_ItemType == E_ITEM_STONE_PICKAXE || m_ItemType == E_ITEM_STONE_SHOVEL || m_ItemType == E_ITEM_STONE_AXE || m_ItemType == E_ITEM_STONE_HOE)
{
Enchantability = 5;
}
else if (m_ItemType == E_ITEM_IRON_HELMET || m_ItemType == E_ITEM_IRON_CHESTPLATE || m_ItemType == E_ITEM_IRON_LEGGINGS || m_ItemType == E_ITEM_IRON_BOOTS)
{
Enchantability = 9;
}
else if (m_ItemType == E_ITEM_IRON_SWORD || m_ItemType == E_ITEM_IRON_PICKAXE || m_ItemType == E_ITEM_IRON_SHOVEL || m_ItemType == E_ITEM_IRON_AXE || m_ItemType == E_ITEM_IRON_HOE)
{
Enchantability = 14;
}
else if (m_ItemType == E_ITEM_CHAIN_HELMET || m_ItemType == E_ITEM_CHAIN_CHESTPLATE || m_ItemType == E_ITEM_CHAIN_LEGGINGS || m_ItemType == E_ITEM_CHAIN_BOOTS)
{
Enchantability = 12;
}
else if (m_ItemType == E_ITEM_DIAMOND_HELMET || m_ItemType == E_ITEM_DIAMOND_CHESTPLATE || m_ItemType == E_ITEM_DIAMOND_LEGGINGS || m_ItemType == E_ITEM_DIAMOND_BOOTS)
{
Enchantability = 10;
}
else if (m_ItemType == E_ITEM_DIAMOND_SWORD || m_ItemType == E_ITEM_DIAMOND_PICKAXE || m_ItemType == E_ITEM_DIAMOND_SHOVEL || m_ItemType == E_ITEM_DIAMOND_AXE || m_ItemType == E_ITEM_DIAMOND_HOE)
{
Enchantability = 10;
}
else if (m_ItemType == E_ITEM_GOLD_HELMET || m_ItemType == E_ITEM_GOLD_CHESTPLATE || m_ItemType == E_ITEM_GOLD_LEGGINGS || m_ItemType == E_ITEM_GOLD_BOOTS)
{
Enchantability = 25;
}
else if (m_ItemType == E_ITEM_GOLD_SWORD || m_ItemType == E_ITEM_GOLD_PICKAXE || m_ItemType == E_ITEM_GOLD_SHOVEL || m_ItemType == E_ITEM_GOLD_AXE || m_ItemType == E_ITEM_GOLD_HOE)
{
Enchantability = 22;
}
else if (m_ItemType == E_ITEM_FISHING_ROD || m_ItemType == E_ITEM_BOW || m_ItemType == E_ITEM_BOOK)
{
Enchantability = 1;
case E_ITEM_WOODEN_SWORD: Enchantability = 15;
case E_ITEM_WOODEN_PICKAXE: Enchantability = 15;
case E_ITEM_WOODEN_SHOVEL: Enchantability = 15;
case E_ITEM_WOODEN_AXE: Enchantability = 15;
case E_ITEM_WOODEN_HOE: Enchantability = 15;
case E_ITEM_LEATHER_CAP: Enchantability = 15;
case E_ITEM_LEATHER_TUNIC: Enchantability = 15;
case E_ITEM_LEATHER_PANTS: Enchantability = 15;
case E_ITEM_LEATHER_BOOTS: Enchantability = 15;
case E_ITEM_STONE_SWORD: Enchantability = 5;
case E_ITEM_STONE_PICKAXE: Enchantability = 5;
case E_ITEM_STONE_SHOVEL: Enchantability = 5;
case E_ITEM_STONE_AXE: Enchantability = 5;
case E_ITEM_STONE_HOE: Enchantability = 5;
case E_ITEM_IRON_HELMET: Enchantability = 9;
case E_ITEM_IRON_CHESTPLATE: Enchantability = 9;
case E_ITEM_IRON_LEGGINGS: Enchantability = 9;
case E_ITEM_IRON_BOOTS: Enchantability = 9;
case E_ITEM_IRON_SWORD: Enchantability = 14;
case E_ITEM_IRON_PICKAXE: Enchantability = 14;
case E_ITEM_IRON_SHOVEL: Enchantability = 14;
case E_ITEM_IRON_AXE: Enchantability = 14;
case E_ITEM_IRON_HOE: Enchantability = 14;
case E_ITEM_CHAIN_HELMET: Enchantability = 12;
case E_ITEM_CHAIN_CHESTPLATE: Enchantability = 12;
case E_ITEM_CHAIN_LEGGINGS: Enchantability = 12;
case E_ITEM_CHAIN_BOOTS: Enchantability = 12;
case E_ITEM_DIAMOND_HELMET: Enchantability = 10;
case E_ITEM_DIAMOND_CHESTPLATE: Enchantability = 10;
case E_ITEM_DIAMOND_LEGGINGS: Enchantability = 10;
case E_ITEM_DIAMOND_BOOTS: Enchantability = 10;
case E_ITEM_DIAMOND_SWORD: Enchantability = 10;
case E_ITEM_DIAMOND_PICKAXE: Enchantability = 10;
case E_ITEM_DIAMOND_SHOVEL: Enchantability = 10;
case E_ITEM_DIAMOND_AXE: Enchantability = 10;
case E_ITEM_DIAMOND_HOE: Enchantability = 10;
case E_ITEM_GOLD_HELMET: Enchantability = 25;
case E_ITEM_GOLD_CHESTPLATE: Enchantability = 25;
case E_ITEM_GOLD_LEGGINGS: Enchantability = 25;
case E_ITEM_GOLD_BOOTS: Enchantability = 25;
case E_ITEM_GOLD_SWORD: Enchantability = 22;
case E_ITEM_GOLD_PICKAXE: Enchantability = 22;
case E_ITEM_GOLD_SHOVEL: Enchantability = 22;
case E_ITEM_GOLD_AXE: Enchantability = 22;
case E_ITEM_GOLD_HOE: Enchantability = 22;
case E_ITEM_FISHING_ROD: Enchantability = 1;
case E_ITEM_BOW: Enchantability = 1;
case E_ITEM_BOOK: Enchantability = 1;
}
return Enchantability;
@@ -269,7 +286,7 @@ int cItem::GetEnchantability()
bool cItem::EnchantByXPLevels(int a_NumXPLevels)
{
if (!cItem::IsEnchantable(m_ItemType) && m_ItemType != E_ITEM_BOOK)
if ((!cItem::IsEnchantable(m_ItemType)) && (m_ItemType != E_ITEM_BOOK))
{
return false;
}
@@ -284,9 +301,14 @@ bool cItem::EnchantByXPLevels(int a_NumXPLevels)
cWeightedEnchantments enchantments;
cEnchantments::AddItemEnchantmentWeights(enchantments, m_ItemType, FinalEnchantmentLevel);
if (m_ItemType == E_ITEM_BOOK)
{
m_ItemType = E_ITEM_ENCHANTED_BOOK;
}
cEnchantments Enchantment1 = cEnchantments::GetRandomEnchantmentFromVector(enchantments);
m_Enchantments.AddFromString(Enchantment1.ToString());
cEnchantments::RemoveEnchantmentWeightFromVector(&enchantments, Enchantment1);
cEnchantments::RemoveEnchantmentWeightFromVector(enchantments, Enchantment1);
// Checking for conflicting enchantments
cEnchantments::CheckEnchantmentConflictsFromVector(enchantments, Enchantment1);
@@ -302,38 +324,38 @@ bool cItem::EnchantByXPLevels(int a_NumXPLevels)
{
cEnchantments Enchantment2 = cEnchantments::GetRandomEnchantmentFromVector(enchantments);
m_Enchantments.AddFromString(Enchantment2.ToString());
cEnchantments::RemoveEnchantmentWeightFromVector(&enchantments, Enchantment2);
cEnchantments::RemoveEnchantmentWeightFromVector(enchantments, Enchantment2);
// Checking for conflicting enchantments
cEnchantments::CheckEnchantmentConflictsFromVector(enchantments, Enchantment2);
}
}
// Next Enchantment (Third)
NewEnchantmentLevel = NewEnchantmentLevel / 2;
float ThirdEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100;
if (Random.NextFloat(100) <= ThirdEnchantmentChance)
{
if (enchantments.size() > 0)
{
cEnchantments Enchantment3 = cEnchantments::GetRandomEnchantmentFromVector(enchantments);
m_Enchantments.AddFromString(Enchantment3.ToString());
cEnchantments::RemoveEnchantmentWeightFromVector(&enchantments, Enchantment3);
// Next Enchantment (Third)
NewEnchantmentLevel = NewEnchantmentLevel / 2;
float ThirdEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100;
if (Random.NextFloat(100) <= ThirdEnchantmentChance)
{
if (enchantments.size() > 0)
{
cEnchantments Enchantment3 = cEnchantments::GetRandomEnchantmentFromVector(enchantments);
m_Enchantments.AddFromString(Enchantment3.ToString());
cEnchantments::RemoveEnchantmentWeightFromVector(enchantments, Enchantment3);
// Checking for conflicting enchantments
cEnchantments::CheckEnchantmentConflictsFromVector(enchantments, Enchantment3);
}
}
// Checking for conflicting enchantments
cEnchantments::CheckEnchantmentConflictsFromVector(enchantments, Enchantment3);
// Next Enchantment (Fourth)
NewEnchantmentLevel = NewEnchantmentLevel / 2;
float FourthEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100;
if (Random.NextFloat(100) <= FourthEnchantmentChance)
{
if (enchantments.size() > 0)
{
cEnchantments Enchantment4 = cEnchantments::GetRandomEnchantmentFromVector(enchantments);
m_Enchantments.AddFromString(Enchantment4.ToString());
// Next Enchantment (Fourth)
NewEnchantmentLevel = NewEnchantmentLevel / 2;
float FourthEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100;
if (Random.NextFloat(100) <= FourthEnchantmentChance)
{
if (enchantments.size() > 0)
{
cEnchantments Enchantment4 = cEnchantments::GetRandomEnchantmentFromVector(enchantments);
m_Enchantments.AddFromString(Enchantment4.ToString());
}
}
}
}
}
}