Merge branch 'master' into PreventNewWarnings
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@@ -169,7 +169,7 @@ bool cMonster::TickPathFinding(cChunk & a_Chunk)
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m_NoPathToTarget = false;
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m_NoMoreWayPoints = false;
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m_PathFinderDestination = m_FinalDestination;
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m_Path = new cPath(a_Chunk, GetPosition().Floor(), m_PathFinderDestination.Floor(), 20);
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m_Path = new cPath(a_Chunk, GetPosition(), m_PathFinderDestination, 20, GetWidth(), GetHeight());
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}
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switch (m_Path->Step(a_Chunk))
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@@ -183,7 +183,7 @@ bool cMonster::TickPathFinding(cChunk & a_Chunk)
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case ePathFinderStatus::PATH_NOT_FOUND:
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{
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ResetPathFinding(); // Try to calculate a path again.
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StopMovingToPosition(); // Try to calculate a path again.
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// Note that the next time may succeed, e.g. if a player breaks a barrier.
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break;
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}
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@@ -203,7 +203,7 @@ bool cMonster::TickPathFinding(cChunk & a_Chunk)
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{
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if ((m_Path->IsFirstPoint() || ReachedNextWaypoint()))
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{
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m_NextWayPointPosition = Vector3d(0.5, 0, 0.5) + m_Path->GetNextPoint();
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m_NextWayPointPosition = m_Path->GetNextPoint();
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m_GiveUpCounter = 40; // Give up after 40 ticks (2 seconds) if failed to reach m_NextWayPointPosition.
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}
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}
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