hopefully the last commit for removing y-coord from chunks. :)
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@@ -2900,7 +2900,7 @@ void cWorld::RegenerateChunk(int a_ChunkX, int a_ChunkZ)
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{
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m_ChunkMap->MarkChunkRegenerating(a_ChunkX, a_ChunkZ);
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m_Generator.QueueGenerateChunk(a_ChunkX, a_ChunkZ);
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m_Generator.QueueGenerateChunk(a_ChunkX, a_ChunkZ, true);
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}
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@@ -2909,16 +2909,7 @@ void cWorld::RegenerateChunk(int a_ChunkX, int a_ChunkZ)
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void cWorld::GenerateChunk(int a_ChunkX, int a_ChunkZ)
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{
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/** Add a chunk to the generation queue, if it's not already present. */
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if (!(m_ChunkMap->IsChunkValid(a_ChunkX, a_ChunkZ)))
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{
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LOGD("Chunk [%d, %d] already generated, skipping generation", a_ChunkX, a_ChunkZ);
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/** Already generated, ignore request */
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}
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else
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{
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m_Generator.QueueGenerateChunk(a_ChunkX, a_ChunkZ);
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}
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m_Generator.QueueGenerateChunk(a_ChunkX, a_ChunkZ, false);
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}
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