Fixed bed leave animation
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@@ -1276,7 +1276,7 @@ void cClientHandle::HandleEntityAction(int a_EntityID, char a_ActionID)
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}
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case 3: // Leave bed
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{
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m_Player->GetWorld()->BroadcastPlayerAnimation(*m_Player, 3);
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m_Player->GetWorld()->BroadcastPlayerAnimation(*m_Player, 2);
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break;
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}
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case 4: // Start sprinting
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