1
0

Added New/Invaid State and Thunderbolt packets. For testing purposes it now rains whenever a player opens a workbench and stops when they pen a chest. The rain start/stop in only sent to the sole clientopening the items.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@47 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
admin@omencraft.com
2011-11-02 20:40:39 +00:00
parent dada2bea27
commit a5af50c293
9 changed files with 164 additions and 9 deletions

View File

@@ -0,0 +1,30 @@
#include "cPacket_NewInvalidState.h"
cPacket_NewInvalidState::cPacket_NewInvalidState( const cPacket_NewInvalidState & a_Copy )
{
m_PacketID = E_NEW_INVALID_STATE;
m_Reason = a_Copy.m_Reason;
m_GameMode = a_Copy.m_GameMode;
}
bool cPacket_NewInvalidState::Parse(cSocket & a_Socket) {
m_Socket = a_Socket;
if( !ReadByte ( m_Reason ) ) return false;
if( !ReadByte ( m_GameMode ) ) return false;
return true;
}
bool cPacket_NewInvalidState::Send(cSocket & a_Socket)
{
unsigned int TotalSize = c_Size;
char* Message = new char[TotalSize];
unsigned int i = 0;
AppendByte ( (char)m_PacketID, Message, i );
AppendByte ( m_Reason, Message, i );
AppendByte ( m_GameMode, Message, i );
bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) );
delete [] Message;
return RetVal;
}