Added New/Invaid State and Thunderbolt packets. For testing purposes it now rains whenever a player opens a workbench and stops when they pen a chest. The rain start/stop in only sent to the sole clientopening the items.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@47 0a769ca7-a7f5-676a-18bf-c427514a06d6
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30
source/packets/cPacket_NewInvalidState.cpp
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30
source/packets/cPacket_NewInvalidState.cpp
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#include "cPacket_NewInvalidState.h"
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cPacket_NewInvalidState::cPacket_NewInvalidState( const cPacket_NewInvalidState & a_Copy )
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{
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m_PacketID = E_NEW_INVALID_STATE;
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m_Reason = a_Copy.m_Reason;
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m_GameMode = a_Copy.m_GameMode;
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}
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bool cPacket_NewInvalidState::Parse(cSocket & a_Socket) {
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m_Socket = a_Socket;
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if( !ReadByte ( m_Reason ) ) return false;
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if( !ReadByte ( m_GameMode ) ) return false;
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return true;
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}
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bool cPacket_NewInvalidState::Send(cSocket & a_Socket)
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{
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unsigned int TotalSize = c_Size;
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char* Message = new char[TotalSize];
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unsigned int i = 0;
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AppendByte ( (char)m_PacketID, Message, i );
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AppendByte ( m_Reason, Message, i );
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AppendByte ( m_GameMode, Message, i );
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bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) );
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delete [] Message;
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return RetVal;
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}
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