Don't let redstone blocks power adjacent blocks. (#3214)
* Don't let redstone blocks power adjacent blocks. This fixes issue #2966
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@@ -36,7 +36,7 @@ cRedstoneHandler * cIncrementalRedstoneSimulator::CreateComponent(cWorld & a_Wor
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{
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case E_BLOCK_ACTIVATOR_RAIL:
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case E_BLOCK_DETECTOR_RAIL:
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case E_BLOCK_POWERED_RAIL:
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case E_BLOCK_POWERED_RAIL:
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{
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static cPoweredRailHandler ComponentHandler(a_World);
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return &ComponentHandler;
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