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Don't let redstone blocks power adjacent blocks. (#3214)

* Don't let redstone blocks power adjacent blocks.
This fixes issue #2966
This commit is contained in:
QUSpilPrgm
2016-05-28 22:48:36 +02:00
committed by Tiger Wang
parent 98cc2a9987
commit a567b36a8a
2 changed files with 2 additions and 3 deletions

View File

@@ -36,7 +36,7 @@ cRedstoneHandler * cIncrementalRedstoneSimulator::CreateComponent(cWorld & a_Wor
{
case E_BLOCK_ACTIVATOR_RAIL:
case E_BLOCK_DETECTOR_RAIL:
case E_BLOCK_POWERED_RAIL:
case E_BLOCK_POWERED_RAIL:
{
static cPoweredRailHandler ComponentHandler(a_World);
return &ComponentHandler;