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DeadlockDetect: Provide more information for debugging.

This commit is contained in:
Mattes D
2017-01-17 14:10:02 +01:00
parent 23f5e605a1
commit a52de8e8cd
3 changed files with 30 additions and 5 deletions

View File

@@ -601,6 +601,27 @@ bool cPluginManager::CallHookEntityChangedWorld(cEntity & a_Entity, cWorld & a_W
bool cPluginManager::CallHookExecuteCommand(cPlayer * a_Player, const AStringVector & a_Split, const AString & a_EntireCommand, CommandResult & a_Result)
{
// Output the command being executed to log (for troubleshooting deadlocks-in-commands):
auto world = a_Player->GetWorld();
AString worldName;
Int64 worldAge;
if (world != nullptr)
{
worldName = world->GetName();
worldAge = world->GetWorldAge();
}
else
{
worldName = "<no world>";
worldAge = 0;
}
LOG("Player %s is executing command \"%s\" in world \"%s\" at world age %lld.",
a_Player->GetName().c_str(),
a_EntireCommand.c_str(),
worldName.c_str(),
worldAge
);
FIND_HOOK(HOOK_EXECUTE_COMMAND);
VERIFY_HOOK;