Prefer static_cast to reinterpret_cast (#4223)
* Change reinterpret_cast -> static_cast wherever possible * Remove more unnecessary `const_cast`s. reinterpret_casts should be avoided for the same reason as c-style casts - they don't do any type-checking. reinterpret_cast was mainly being used for down-casting in inheritance hierarchies but static_cast works just as well while also making sure that there is actually an inheritance relationship there.
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@@ -638,7 +638,7 @@ AString & CreateHexDump(AString & a_Out, const void * a_Data, size_t a_Size, siz
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size_t k = std::min(a_Size - i, a_BytesPerLine);
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for (size_t j = 0; j < k; j++)
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{
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Byte c = (reinterpret_cast<const Byte *>(a_Data))[i + j];
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Byte c = (static_cast<const Byte *>(a_Data))[i + j];
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Hex << HEX(c >> 4) << HEX(c & 0xf) << ' ';
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Chars << ((c >= ' ') ? static_cast<char>(c) : '.');
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} // for j
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