Prefer static_cast to reinterpret_cast (#4223)
* Change reinterpret_cast -> static_cast wherever possible * Remove more unnecessary `const_cast`s. reinterpret_casts should be avoided for the same reason as c-style casts - they don't do any type-checking. reinterpret_cast was mainly being used for down-casting in inheritance hierarchies but static_cast works just as well while also making sure that there is actually an inheritance relationship there.
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@@ -79,7 +79,7 @@ void cCreeper::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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if (
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(a_Killer != nullptr) &&
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a_Killer->IsProjectile() &&
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((reinterpret_cast<cProjectileEntity *>(a_Killer))->GetCreatorUniqueID() != cEntity::INVALID_ID))
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((static_cast<cProjectileEntity *>(a_Killer))->GetCreatorUniqueID() != cEntity::INVALID_ID))
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{
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auto ProjectileCreatorCallback = [](cEntity & a_Entity)
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{
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