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Prefer static_cast to reinterpret_cast (#4223)

* Change reinterpret_cast -> static_cast wherever possible
* Remove more unnecessary `const_cast`s.

reinterpret_casts should be avoided for the same reason as c-style casts - they don't do any type-checking. reinterpret_cast was mainly being used for down-casting in inheritance hierarchies but static_cast works just as well while also making sure that there is actually an inheritance relationship there.
This commit is contained in:
peterbell10
2018-05-02 08:50:36 +01:00
committed by GitHub
parent 86a8fdf3fe
commit a4dbb5c582
48 changed files with 351 additions and 351 deletions

View File

@@ -968,7 +968,7 @@ bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
if ((a_TDI.Attacker != nullptr) && (a_TDI.Attacker->IsPlayer()))
{
cPlayer * Attacker = reinterpret_cast<cPlayer *>(a_TDI.Attacker);
cPlayer * Attacker = static_cast<cPlayer *>(a_TDI.Attacker);
if ((m_Team != nullptr) && (m_Team == Attacker->m_Team))
{
@@ -1098,7 +1098,7 @@ void cPlayer::KilledBy(TakeDamageInfo & a_TDI)
}
else if (a_TDI.Attacker->IsPlayer())
{
cPlayer * Killer = reinterpret_cast<cPlayer *>(a_TDI.Attacker);
cPlayer * Killer = static_cast<cPlayer *>(a_TDI.Attacker);
AString DeathMessage = Printf("%s was killed by %s", GetName().c_str(), Killer->GetName().c_str());
PluginManager->CallHookKilled(*this, a_TDI, DeathMessage);
if (DeathMessage != AString(""))
@@ -1139,7 +1139,7 @@ void cPlayer::Killed(cEntity * a_Victim)
}
else if (a_Victim->IsMob())
{
if (reinterpret_cast<cMonster *>(a_Victim)->GetMobFamily() == cMonster::mfHostile)
if (static_cast<cMonster *>(a_Victim)->GetMobFamily() == cMonster::mfHostile)
{
AwardAchievement(achKillMonster);
}
@@ -2529,7 +2529,7 @@ void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos, bool a_PreviousIs
case cEntity::etBoat: m_Stats.AddValue(statDistBoat, Value); break;
case cEntity::etMonster:
{
cMonster * Monster = reinterpret_cast<cMonster *>(m_AttachedTo);
cMonster * Monster = static_cast<cMonster *>(m_AttachedTo);
switch (Monster->GetMobType())
{
case mtPig: m_Stats.AddValue(statDistPig, Value); break;