Prefer static_cast to reinterpret_cast (#4223)
* Change reinterpret_cast -> static_cast wherever possible * Remove more unnecessary `const_cast`s. reinterpret_casts should be avoided for the same reason as c-style casts - they don't do any type-checking. reinterpret_cast was mainly being used for down-casting in inheritance hierarchies but static_cast works just as well while also making sure that there is actually an inheritance relationship there.
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@@ -29,7 +29,7 @@ cMobSpawnerEntity::cMobSpawnerEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMe
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void cMobSpawnerEntity::CopyFrom(const cBlockEntity & a_Src)
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{
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Super::CopyFrom(a_Src);
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auto & src = reinterpret_cast<const cMobSpawnerEntity &>(a_Src);
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auto & src = static_cast<const cMobSpawnerEntity &>(a_Src);
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m_Entity = src.m_Entity;
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m_IsActive = src.m_IsActive;
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m_SpawnDelay = src.m_SpawnDelay;
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