Prefer static_cast to reinterpret_cast (#4223)
* Change reinterpret_cast -> static_cast wherever possible * Remove more unnecessary `const_cast`s. reinterpret_casts should be avoided for the same reason as c-style casts - they don't do any type-checking. reinterpret_cast was mainly being used for down-casting in inheritance hierarchies but static_cast works just as well while also making sure that there is actually an inheritance relationship there.
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@@ -50,7 +50,7 @@ cChestEntity::~cChestEntity()
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void cChestEntity::CopyFrom(const cBlockEntity & a_Src)
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{
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Super::CopyFrom(a_Src);
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auto & src = reinterpret_cast<const cChestEntity &>(a_Src);
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auto & src = static_cast<const cChestEntity &>(a_Src);
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m_Contents.CopyFrom(src.m_Contents);
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// Reset the neighbor and player count, there's no sense in copying these:
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