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Prefer static_cast to reinterpret_cast (#4223)

* Change reinterpret_cast -> static_cast wherever possible
* Remove more unnecessary `const_cast`s.

reinterpret_casts should be avoided for the same reason as c-style casts - they don't do any type-checking. reinterpret_cast was mainly being used for down-casting in inheritance hierarchies but static_cast works just as well while also making sure that there is actually an inheritance relationship there.
This commit is contained in:
peterbell10
2018-05-02 08:50:36 +01:00
committed by GitHub
parent 86a8fdf3fe
commit a4dbb5c582
48 changed files with 351 additions and 351 deletions

View File

@@ -264,7 +264,7 @@ void cBeaconEntity::GiveEffects(void)
void cBeaconEntity::CopyFrom(const cBlockEntity & a_Src)
{
Super::CopyFrom(a_Src);
auto & src = reinterpret_cast<const cBeaconEntity &>(a_Src);
auto & src = static_cast<const cBeaconEntity &>(a_Src);
m_BeaconLevel = src.m_BeaconLevel;
m_Contents.CopyFrom(src.m_Contents);
m_IsActive = src.m_IsActive;