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Merged the composable_generator branch into the trunk

git-svn-id: http://mc-server.googlecode.com/svn/trunk@504 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-05-25 07:18:52 +00:00
parent 5f29a3e134
commit a4a418a679
82 changed files with 5422 additions and 2961 deletions

View File

@@ -13,7 +13,6 @@
#include "cSleep.h"
#include "cThread.h"
#include "cFileFormatUpdater.h"
#include "cGenSettings.h"
#include "cRedstone.h"
#include "../iniFile/iniFile.h"
@@ -193,31 +192,6 @@ void cRoot::LoadGlobalSettings()
{
cRedstone::s_UseRedstone = IniFile.GetValueB("Redstone", "SimulateRedstone", true );
}
// I think this should be removed? I can't believe anybody is using it anyway
cIniFile GenSettings("terrain.ini");
if( GenSettings.ReadFile() )
{
#define READ_INI_TERRAIN_VAL( var, type ) cGenSettings::var = (type)GenSettings.GetValueF("Terrain", #var, cGenSettings::var )
READ_INI_TERRAIN_VAL( HeightFreq1, float );
READ_INI_TERRAIN_VAL( HeightFreq2, float );
READ_INI_TERRAIN_VAL( HeightFreq3, float );
READ_INI_TERRAIN_VAL( HeightAmp1, float );
READ_INI_TERRAIN_VAL( HeightAmp2, float );
READ_INI_TERRAIN_VAL( HeightAmp3, float );
}
else
{
#define SET_INI_TERRAIN_VAL( var ) GenSettings.SetValueF("Terrain", #var, cGenSettings::var )
SET_INI_TERRAIN_VAL( HeightFreq1 );
SET_INI_TERRAIN_VAL( HeightFreq2 );
SET_INI_TERRAIN_VAL( HeightFreq3 );
SET_INI_TERRAIN_VAL( HeightAmp1 );
SET_INI_TERRAIN_VAL( HeightAmp2 );
SET_INI_TERRAIN_VAL( HeightAmp3 );
GenSettings.WriteFile();
}
}
@@ -237,15 +211,15 @@ void cRoot::LoadWorlds()
// Then load the other worlds
unsigned int KeyNum = IniFile.FindKey("Worlds");
unsigned int NumWorlds = IniFile.GetNumValues( KeyNum );
if( NumWorlds > 0 )
if ( NumWorlds > 0 )
{
for(unsigned int i = 0; i < NumWorlds; i++)
for (unsigned int i = 0; i < NumWorlds; i++)
{
std::string ValueName = IniFile.GetValueName(KeyNum, i );
if( ValueName.compare("World") == 0 )
{
std::string WorldName = IniFile.GetValue(KeyNum, i );
if( WorldName.size() > 0 )
if (!WorldName.empty())
{
cWorld* NewWorld = new cWorld( WorldName.c_str() );
NewWorld->InitializeSpawn();