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Merged the composable_generator branch into the trunk

git-svn-id: http://mc-server.googlecode.com/svn/trunk@504 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-05-25 07:18:52 +00:00
parent 5f29a3e134
commit a4a418a679
82 changed files with 5422 additions and 2961 deletions

View File

@@ -24,7 +24,6 @@
#include "cItem.h"
#include "cNoise.h"
#include "cRoot.h"
#include "cWorldGenerator.h"
#include "cBlockToPickup.h"
#include "MersenneTwister.h"
#include "cPlayer.h"
@@ -32,7 +31,6 @@
#include "packets/cPacket_DestroyEntity.h"
#include "packets/cPacket_PreChunk.h"
#include "packets/cPacket_BlockChange.h"
#include "packets/cPacket_MapChunk.h"
#include "packets/cPacket_MultiBlock.h"
#include <json/json.h>
@@ -50,10 +48,10 @@ extern bool g_bWaterPhysics;
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// sSetBlock:
sSetBlock::sSetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta ) // absolute block position
: x( a_X )
, y( a_Y )
, z( a_Z )
sSetBlock::sSetBlock( int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) // absolute block position
: x( a_BlockX )
, y( a_BlockY )
, z( a_BlockZ )
, BlockType( a_BlockType )
, BlockMeta( a_BlockMeta )
{
@@ -68,8 +66,7 @@ sSetBlock::sSetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockM
// cChunk:
cChunk::cChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cChunkMap * a_ChunkMap, cWorld * a_World)
: m_bCalculateLighting( false )
, m_PosX( a_ChunkX )
: m_PosX( a_ChunkX )
, m_PosY( a_ChunkY )
, m_PosZ( a_ChunkZ )
, m_BlockTickNum( 0 )
@@ -79,6 +76,7 @@ cChunk::cChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cChunkMap * a_ChunkMap,
, m_World( a_World )
, m_ChunkMap(a_ChunkMap)
, m_IsValid(false)
, m_IsLightValid(false)
, m_IsDirty(false)
, m_IsSaving(false)
, m_StayCount(0)
@@ -203,8 +201,10 @@ void cChunk::MarkLoadFailed(void)
void cChunk::GetAllData(cChunkDataCallback & a_Callback)
{
a_Callback.HeightMap (&m_HeightMap);
a_Callback.BiomeData (&m_BiomeMap);
a_Callback.BlockTypes (m_BlockTypes);
a_Callback.BlockMeta (m_BlockMeta);
a_Callback.LightIsValid (m_IsLightValid);
a_Callback.BlockLight (m_BlockLight);
a_Callback.BlockSkyLight(m_BlockSkyLight);
@@ -224,24 +224,35 @@ void cChunk::GetAllData(cChunkDataCallback & a_Callback)
void cChunk::SetAllData(
const BLOCKTYPE * a_BlockTypes,
const BLOCKTYPE * a_BlockMeta,
const BLOCKTYPE * a_BlockLight,
const BLOCKTYPE * a_BlockSkyLight,
const HeightMap * a_HeightMap,
const BLOCKTYPE * a_BlockTypes,
const NIBBLETYPE * a_BlockMeta,
const NIBBLETYPE * a_BlockLight,
const NIBBLETYPE * a_BlockSkyLight,
const HeightMap * a_HeightMap,
const BiomeMap & a_BiomeMap,
cEntityList & a_Entities,
cBlockEntityList & a_BlockEntities
)
{
memcpy(m_BiomeMap, a_BiomeMap, sizeof(m_BiomeMap));
if (a_HeightMap != NULL)
{
memcpy(m_HeightMap, a_HeightMap, sizeof(m_HeightMap));
}
memcpy(m_BlockTypes, a_BlockTypes, sizeof(m_BlockTypes));
memcpy(m_BlockMeta, a_BlockMeta, sizeof(m_BlockMeta));
memcpy(m_BlockLight, a_BlockLight, sizeof(m_BlockLight));
memcpy(m_BlockSkyLight, a_BlockSkyLight, sizeof(m_BlockSkyLight));
memcpy(m_BlockTypes, a_BlockTypes, sizeof(m_BlockTypes));
memcpy(m_BlockMeta, a_BlockMeta, sizeof(m_BlockMeta));
if (a_BlockLight != NULL)
{
memcpy(m_BlockLight, a_BlockLight, sizeof(m_BlockLight));
}
if (a_BlockSkyLight != NULL)
{
memcpy(m_BlockSkyLight, a_BlockSkyLight, sizeof(m_BlockSkyLight));
}
m_IsLightValid = (a_BlockLight != NULL) && (a_BlockSkyLight != NULL);
if (a_HeightMap == NULL)
{
@@ -290,6 +301,22 @@ void cChunk::SetAllData(
void cChunk::SetLight(
const cChunkDef::BlockNibbles & a_BlockLight,
const cChunkDef::BlockNibbles & a_SkyLight
)
{
// TODO: We might get cases of wrong lighting when a chunk changes in the middle of a lighting calculation.
// Postponing until we see how bad it is :)
memcpy(m_BlockLight, a_BlockLight, sizeof(m_BlockLight));
memcpy(m_BlockSkyLight, a_SkyLight, sizeof(m_BlockSkyLight));
m_IsLightValid = true;
}
void cChunk::GetBlockTypes(BLOCKTYPE * a_BlockTypes)
{
memcpy(a_BlockTypes, m_BlockTypes, NumBlocks);
@@ -345,11 +372,6 @@ void cChunk::Stay(bool a_Stay)
void cChunk::Tick(float a_Dt, MTRand & a_TickRandom)
{
if (m_bCalculateLighting)
{
CalculateLighting();
}
cCSLock Lock(m_CSBlockLists);
unsigned int PendingSendBlocks = m_PendingSendBlocks.size();
if( PendingSendBlocks > 1 )
@@ -407,7 +429,7 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom)
unsigned int NumTickBlocks = m_ToTickBlocks.size();
Lock2.Unlock();
if( NumTickBlocks > 0 )
if ( NumTickBlocks > 0 )
{
Lock2.Lock();
std::deque< unsigned int > ToTickBlocks = m_ToTickBlocks;
@@ -415,32 +437,34 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom)
Lock2.Unlock();
bool isRedstone = false;
for( std::deque< unsigned int >::iterator itr = ToTickBlocks.begin(); itr != ToTickBlocks.end(); ++itr )
for ( std::deque< unsigned int >::iterator itr = ToTickBlocks.begin(); itr != ToTickBlocks.end(); ++itr )
{
unsigned int index = (*itr);
Vector3i BlockPos = IndexToCoordinate( index );
char BlockID = GetBlock( index );
switch( BlockID )
switch ( BlockID )
{
case E_BLOCK_REDSTONE_REPEATER_OFF:
case E_BLOCK_REDSTONE_REPEATER_ON:
case E_BLOCK_REDSTONE_WIRE:
case E_BLOCK_REDSTONE_REPEATER_OFF:
case E_BLOCK_REDSTONE_REPEATER_ON:
case E_BLOCK_REDSTONE_WIRE:
{
isRedstone = true;
// fallthrough
}
case E_BLOCK_CACTUS:
case E_BLOCK_REEDS:
case E_BLOCK_WOODEN_PRESSURE_PLATE:
case E_BLOCK_STONE_PRESSURE_PLATE:
case E_BLOCK_MINECART_TRACKS:
case E_BLOCK_SIGN_POST:
case E_BLOCK_CROPS:
case E_BLOCK_SAPLING:
case E_BLOCK_YELLOW_FLOWER:
case E_BLOCK_RED_ROSE:
case E_BLOCK_RED_MUSHROOM:
case E_BLOCK_BROWN_MUSHROOM: // Stuff that drops when block below is destroyed
case E_BLOCK_CACTUS:
case E_BLOCK_REEDS:
case E_BLOCK_WOODEN_PRESSURE_PLATE:
case E_BLOCK_STONE_PRESSURE_PLATE:
case E_BLOCK_MINECART_TRACKS:
case E_BLOCK_SIGN_POST:
case E_BLOCK_CROPS:
case E_BLOCK_SAPLING:
case E_BLOCK_YELLOW_FLOWER:
case E_BLOCK_RED_ROSE:
case E_BLOCK_RED_MUSHROOM:
case E_BLOCK_BROWN_MUSHROOM: // Stuff that drops when block below is destroyed
{
if( GetBlock( BlockPos.x, BlockPos.y-1, BlockPos.z ) == E_BLOCK_AIR )
{
@@ -453,12 +477,17 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom)
cPickup* Pickup = new cPickup( WorldPos.x * 32 + 16, WorldPos.y * 32 + 16, WorldPos.z * 32 + 16, cItem( cBlockToPickup::ToPickup( (ENUM_ITEM_ID)BlockID, E_ITEM_EMPTY) , 1 ) );
Pickup->Initialize( m_World );
}
break;
}
break;
case E_BLOCK_REDSTONE_TORCH_OFF:
case E_BLOCK_REDSTONE_TORCH_ON:
case E_BLOCK_REDSTONE_TORCH_OFF:
case E_BLOCK_REDSTONE_TORCH_ON:
{
isRedstone = true;
case E_BLOCK_TORCH:
// fallthrough
}
case E_BLOCK_TORCH:
{
char Dir = cTorch::MetaDataToDirection( GetNibble( m_BlockMeta, BlockPos ) );
Vector3i WorldPos = PositionToWorldPosition( BlockPos );
@@ -474,9 +503,10 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom)
cPickup* Pickup = new cPickup( WorldPos.x * 32 + 16, WorldPos.y * 32 + 16, WorldPos.z * 32 + 16, cItem( cBlockToPickup::ToPickup( (ENUM_ITEM_ID)BlockID, E_ITEM_EMPTY) , 1 ) );
Pickup->Initialize( m_World );
}
break;
}
break;
case E_BLOCK_LADDER:
case E_BLOCK_LADDER:
{
char Dir = cLadder::MetaDataToDirection( GetNibble( m_BlockMeta, BlockPos ) );
Vector3i WorldPos = PositionToWorldPosition( BlockPos );
@@ -488,20 +518,35 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom)
cPickup* Pickup = new cPickup( WorldPos.x * 32 + 16, WorldPos.y * 32 + 16, WorldPos.z * 32 + 16, cItem( (ENUM_ITEM_ID)BlockID, 1 ) );
Pickup->Initialize( m_World );
}
break;
}
break;
default:
break;
};
}
} // switch (BlockType)
} // for itr - ToTickBlocks[]
}
TickBlocks(a_TickRandom);
// Tick block entities (furnaces)
for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
{
if ((*itr)->GetBlockType() == E_BLOCK_FURNACE)
{
((cFurnaceEntity *)(*itr))->Tick( a_Dt );
}
}
}
void cChunk::TickBlocks(MTRand & a_TickRandom)
{
// Tick dem blocks
int RandomX = a_TickRandom.randInt();
int RandomY = a_TickRandom.randInt();
int RandomZ = a_TickRandom.randInt();
for(int i = 0; i < 50; i++)
for (int i = 0; i < 50; i++)
{
m_BlockTickX = (m_BlockTickX + RandomX) % Width;
m_BlockTickY = (m_BlockTickY + RandomY) % Height;
@@ -533,38 +578,38 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom)
case E_BLOCK_GRASS:
{
#if AXIS_ORDER == AXIS_ORDER_YZX
char AboveBlock = GetBlock( Index+1 );
#elif AXIS_ORDER == AXIS_ORDER_XZY
char AboveBlock = GetBlock( Index + (Width*Width) );
#endif
if (!( (AboveBlock == 0) || (g_BlockOneHitDig[AboveBlock]) || (g_BlockTransparent[AboveBlock]) ) ) //changed to not allow grass if any one hit object is on top
char AboveBlock = GetBlock( Index + (Width * Width) );
if (!( (AboveBlock == E_BLOCK_AIR) || (g_BlockOneHitDig[AboveBlock]) || (g_BlockTransparent[AboveBlock]) ) )
{
FastSetBlock( m_BlockTickX, m_BlockTickY, m_BlockTickZ, E_BLOCK_DIRT, GetNibble( m_BlockMeta, Index ) );
}
break;
}
break;
case E_BLOCK_SAPLING: //todo: check meta of sapling. change m_World->GrowTree to look change trunk and leaves based on meta of sapling
case E_BLOCK_SAPLING: //todo: check meta of sapling. change m_World->GrowTree to look change trunk and leaves based on meta of sapling
{
FastSetBlock( m_BlockTickX, m_BlockTickY, m_BlockTickZ, E_BLOCK_AIR, GetNibble( m_BlockMeta, Index ) );
m_World->GrowTree( m_BlockTickX + m_PosX*Width, m_BlockTickY, m_BlockTickZ + m_PosZ*Width );
// Check the highest bit, if set, grow the tree, if not, set it (1-bit delay):
NIBBLETYPE Meta = GetMeta(m_BlockTickX, m_BlockTickY, m_BlockTickZ);
if ((Meta & 0x08) != 0)
{
m_World->GrowTree( m_BlockTickX + m_PosX*Width, m_BlockTickY, m_BlockTickZ + m_PosZ*Width );
}
else
{
SetMeta(m_BlockTickX, m_BlockTickY, m_BlockTickZ, Meta | 0x08);
}
break;
}
break;
case E_BLOCK_LEAVES: //todo, http://www.minecraftwiki.net/wiki/Data_values#Leaves
case E_BLOCK_LEAVES: //todo, http://www.minecraftwiki.net/wiki/Data_values#Leaves
{
break;
}
default:
{
break;
}
break;
default:
break;
}
}
// Tick block entities (furnaces)
for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
{
if ((*itr)->GetBlockType() == E_BLOCK_FURNACE)
{
((cFurnaceEntity *)(*itr))->Tick( a_Dt );
}
}
}
@@ -596,7 +641,7 @@ void cChunk::CreateBlockEntities(void)
{
for (int y = 0; y < Height; y++)
{
ENUM_BLOCK_ID BlockType = (ENUM_BLOCK_ID)m_BlockTypes[ MakeIndexNoCheck( x, y, z ) ];
ENUM_BLOCK_ID BlockType = (ENUM_BLOCK_ID)m_BlockTypes[ MakeIndex( x, y, z ) ];
switch ( BlockType )
{
case E_BLOCK_CHEST:
@@ -644,7 +689,7 @@ void cChunk::CalculateHeightmap()
{
for (int y = Height - 1; y > -1; y--)
{
int index = MakeIndexNoCheck( x, y, z );
int index = MakeIndex( x, y, z );
if (m_BlockTypes[index] != E_BLOCK_AIR)
{
m_HeightMap[x + z * Width] = (unsigned char)y;
@@ -699,16 +744,13 @@ void cChunk::CalculateLighting()
SpreadLight(m_BlockLight);
MarkDirty();
// Stop it from calculating again :P
m_bCalculateLighting = false;
}
void cChunk::SpreadLight(BLOCKTYPE * a_LightBuffer)
void cChunk::SpreadLight(NIBBLETYPE * a_LightBuffer)
{
// Spread the light
for(int x = 0; x < Width; x++) for(int z = 0; z < Width; z++) for(int y = 0; y < Height; y++)
@@ -735,7 +777,7 @@ void cChunk::SpreadLight(BLOCKTYPE * a_LightBuffer)
// Spread to neighbour chunks X-axis
cChunkPtr LeftChunk = m_ChunkMap->GetChunkNoGen( m_PosX - 1, m_PosY, m_PosZ );
cChunkPtr RightChunk = m_ChunkMap->GetChunkNoGen( m_PosX + 1, m_PosY, m_PosZ );
BLOCKTYPE * LeftSky = NULL, *RightSky = NULL;
NIBBLETYPE * LeftSky = NULL, * RightSky = NULL;
if (LeftChunk->IsValid())
{
LeftSky = (a_LightBuffer == m_BlockSkyLight) ? LeftChunk->m_BlockSkyLight : LeftChunk->m_BlockLight;
@@ -780,7 +822,7 @@ void cChunk::SpreadLight(BLOCKTYPE * a_LightBuffer)
// Spread to neighbour chunks Z-axis
cChunkPtr FrontChunk = m_ChunkMap->GetChunkNoGen( m_PosX, m_PosY, m_PosZ - 1 );
cChunkPtr BackChunk = m_ChunkMap->GetChunkNoGen( m_PosX, m_PosY, m_PosZ + 1 );
BLOCKTYPE * FrontSky = NULL, * BackSky = NULL;
NIBBLETYPE * FrontSky = NULL, * BackSky = NULL;
if (FrontChunk->IsValid())
{
FrontSky = (a_LightBuffer == m_BlockSkyLight) ? FrontChunk->m_BlockSkyLight : FrontChunk->m_BlockLight;
@@ -832,16 +874,16 @@ void cChunk::SpreadLight(BLOCKTYPE * a_LightBuffer)
void cChunk::SetBlock( int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta )
void cChunk::SetBlock( int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta )
{
if (a_X < 0 || a_X >= Width || a_Y < 0 || a_Y >= Height || a_Z < 0 || a_Z >= Width)
if (a_RelX < 0 || a_RelX >= Width || a_RelY < 0 || a_RelY >= Height || a_RelZ < 0 || a_RelZ >= Width)
{
return; // Clip
}
ASSERT(IsValid()); // Is this chunk loaded / generated?
int index = MakeIndexNoCheck( a_X, a_Y, a_Z );
int index = MakeIndexNoCheck( a_RelX, a_RelY, a_RelZ );
BLOCKTYPE OldBlockMeta = GetNibble( m_BlockMeta, index );
BLOCKTYPE OldBlockType = m_BlockTypes[index];
m_BlockTypes[index] = a_BlockType;
@@ -867,38 +909,38 @@ void cChunk::SetBlock( int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, BLOCKTY
(g_BlockTransparent[ OldBlockType ] != g_BlockTransparent[ a_BlockType ] )
)
{
RecalculateLighting();
m_IsLightValid = false;
}
// Update heightmap, if needed:
if (a_Y >= m_HeightMap[a_X + a_Z * Width])
if (a_RelY >= m_HeightMap[a_RelX + a_RelZ * Width])
{
if (a_BlockType != E_BLOCK_AIR)
{
m_HeightMap[a_X + a_Z * Width] = (unsigned char)a_Y;
SetHeight(m_HeightMap, a_RelX, a_RelZ, a_RelY);
}
else
{
for (int y = a_Y - 1; y > 0; --y)
for (int y = a_RelY - 1; y > 0; --y)
{
if (m_BlockTypes[MakeIndex(a_X, y, a_Z)] != E_BLOCK_AIR)
if (cChunkDef::GetBlock(m_BlockTypes, a_RelX, y, a_RelZ) != E_BLOCK_AIR)
{
m_HeightMap[a_X + a_Z * Width] = (unsigned char)y;
SetHeight(m_HeightMap, a_RelX, a_RelZ, y);
break;
}
} // for y - column in m_BlockData
}
}
m_ToTickBlocks.push_back( MakeIndex( a_X, a_Y, a_Z ) );
m_ToTickBlocks.push_back( MakeIndex( a_X+1, a_Y, a_Z ) );
m_ToTickBlocks.push_back( MakeIndex( a_X-1, a_Y, a_Z ) );
m_ToTickBlocks.push_back( MakeIndex( a_X, a_Y+1, a_Z ) );
m_ToTickBlocks.push_back( MakeIndex( a_X, a_Y-1, a_Z ) );
m_ToTickBlocks.push_back( MakeIndex( a_X, a_Y, a_Z+1 ) );
m_ToTickBlocks.push_back( MakeIndex( a_X, a_Y, a_Z-1 ) );
m_ToTickBlocks.push_back( MakeIndex( a_RelX, a_RelY, a_RelZ ) );
m_ToTickBlocks.push_back( MakeIndex( a_RelX + 1, a_RelY, a_RelZ ) );
m_ToTickBlocks.push_back( MakeIndex( a_RelX - 1, a_RelY, a_RelZ ) );
m_ToTickBlocks.push_back( MakeIndex( a_RelX, a_RelY + 1, a_RelZ ) );
m_ToTickBlocks.push_back( MakeIndex( a_RelX, a_RelY - 1, a_RelZ ) );
m_ToTickBlocks.push_back( MakeIndex( a_RelX, a_RelY, a_RelZ + 1 ) );
m_ToTickBlocks.push_back( MakeIndex( a_RelX, a_RelY, a_RelZ - 1 ) );
Vector3i WorldPos = PositionToWorldPosition( a_X, a_Y, a_Z );
Vector3i WorldPos = PositionToWorldPosition( a_RelX, a_RelY, a_RelZ );
cBlockEntity* BlockEntity = GetBlockEntity( WorldPos );
if( BlockEntity )
{
@@ -963,7 +1005,7 @@ void cChunk::FastSetBlock( int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, BLO
(g_BlockTransparent[ OldBlock ] != g_BlockTransparent[ a_BlockType ] )
)
{
RecalculateLighting();
m_IsLightValid = false;
}
// Update heightmap, if needed: