Merged the composable_generator branch into the trunk
git-svn-id: http://mc-server.googlecode.com/svn/trunk@504 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
@@ -24,7 +24,6 @@
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#include "cItem.h"
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#include "cNoise.h"
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#include "cRoot.h"
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#include "cWorldGenerator.h"
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#include "cBlockToPickup.h"
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#include "MersenneTwister.h"
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#include "cPlayer.h"
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@@ -32,7 +31,6 @@
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#include "packets/cPacket_DestroyEntity.h"
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#include "packets/cPacket_PreChunk.h"
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#include "packets/cPacket_BlockChange.h"
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#include "packets/cPacket_MapChunk.h"
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#include "packets/cPacket_MultiBlock.h"
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#include <json/json.h>
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@@ -50,10 +48,10 @@ extern bool g_bWaterPhysics;
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// sSetBlock:
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sSetBlock::sSetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta ) // absolute block position
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: x( a_X )
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, y( a_Y )
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, z( a_Z )
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sSetBlock::sSetBlock( int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) // absolute block position
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: x( a_BlockX )
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, y( a_BlockY )
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, z( a_BlockZ )
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, BlockType( a_BlockType )
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, BlockMeta( a_BlockMeta )
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{
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@@ -68,8 +66,7 @@ sSetBlock::sSetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockM
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// cChunk:
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cChunk::cChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cChunkMap * a_ChunkMap, cWorld * a_World)
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: m_bCalculateLighting( false )
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, m_PosX( a_ChunkX )
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: m_PosX( a_ChunkX )
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, m_PosY( a_ChunkY )
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, m_PosZ( a_ChunkZ )
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, m_BlockTickNum( 0 )
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@@ -79,6 +76,7 @@ cChunk::cChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cChunkMap * a_ChunkMap,
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, m_World( a_World )
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, m_ChunkMap(a_ChunkMap)
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, m_IsValid(false)
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, m_IsLightValid(false)
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, m_IsDirty(false)
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, m_IsSaving(false)
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, m_StayCount(0)
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@@ -203,8 +201,10 @@ void cChunk::MarkLoadFailed(void)
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void cChunk::GetAllData(cChunkDataCallback & a_Callback)
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{
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a_Callback.HeightMap (&m_HeightMap);
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a_Callback.BiomeData (&m_BiomeMap);
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a_Callback.BlockTypes (m_BlockTypes);
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a_Callback.BlockMeta (m_BlockMeta);
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a_Callback.LightIsValid (m_IsLightValid);
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a_Callback.BlockLight (m_BlockLight);
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a_Callback.BlockSkyLight(m_BlockSkyLight);
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@@ -224,24 +224,35 @@ void cChunk::GetAllData(cChunkDataCallback & a_Callback)
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void cChunk::SetAllData(
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const BLOCKTYPE * a_BlockTypes,
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const BLOCKTYPE * a_BlockMeta,
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const BLOCKTYPE * a_BlockLight,
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const BLOCKTYPE * a_BlockSkyLight,
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const HeightMap * a_HeightMap,
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const BLOCKTYPE * a_BlockTypes,
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const NIBBLETYPE * a_BlockMeta,
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const NIBBLETYPE * a_BlockLight,
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const NIBBLETYPE * a_BlockSkyLight,
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const HeightMap * a_HeightMap,
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const BiomeMap & a_BiomeMap,
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cEntityList & a_Entities,
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cBlockEntityList & a_BlockEntities
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)
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{
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memcpy(m_BiomeMap, a_BiomeMap, sizeof(m_BiomeMap));
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if (a_HeightMap != NULL)
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{
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memcpy(m_HeightMap, a_HeightMap, sizeof(m_HeightMap));
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}
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memcpy(m_BlockTypes, a_BlockTypes, sizeof(m_BlockTypes));
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memcpy(m_BlockMeta, a_BlockMeta, sizeof(m_BlockMeta));
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memcpy(m_BlockLight, a_BlockLight, sizeof(m_BlockLight));
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memcpy(m_BlockSkyLight, a_BlockSkyLight, sizeof(m_BlockSkyLight));
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memcpy(m_BlockTypes, a_BlockTypes, sizeof(m_BlockTypes));
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memcpy(m_BlockMeta, a_BlockMeta, sizeof(m_BlockMeta));
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if (a_BlockLight != NULL)
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{
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memcpy(m_BlockLight, a_BlockLight, sizeof(m_BlockLight));
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}
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if (a_BlockSkyLight != NULL)
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{
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memcpy(m_BlockSkyLight, a_BlockSkyLight, sizeof(m_BlockSkyLight));
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}
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m_IsLightValid = (a_BlockLight != NULL) && (a_BlockSkyLight != NULL);
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if (a_HeightMap == NULL)
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{
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@@ -290,6 +301,22 @@ void cChunk::SetAllData(
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void cChunk::SetLight(
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const cChunkDef::BlockNibbles & a_BlockLight,
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const cChunkDef::BlockNibbles & a_SkyLight
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)
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{
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// TODO: We might get cases of wrong lighting when a chunk changes in the middle of a lighting calculation.
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// Postponing until we see how bad it is :)
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memcpy(m_BlockLight, a_BlockLight, sizeof(m_BlockLight));
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memcpy(m_BlockSkyLight, a_SkyLight, sizeof(m_BlockSkyLight));
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m_IsLightValid = true;
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}
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void cChunk::GetBlockTypes(BLOCKTYPE * a_BlockTypes)
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{
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memcpy(a_BlockTypes, m_BlockTypes, NumBlocks);
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@@ -345,11 +372,6 @@ void cChunk::Stay(bool a_Stay)
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void cChunk::Tick(float a_Dt, MTRand & a_TickRandom)
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{
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if (m_bCalculateLighting)
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{
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CalculateLighting();
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}
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cCSLock Lock(m_CSBlockLists);
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unsigned int PendingSendBlocks = m_PendingSendBlocks.size();
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if( PendingSendBlocks > 1 )
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@@ -407,7 +429,7 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom)
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unsigned int NumTickBlocks = m_ToTickBlocks.size();
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Lock2.Unlock();
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if( NumTickBlocks > 0 )
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if ( NumTickBlocks > 0 )
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{
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Lock2.Lock();
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std::deque< unsigned int > ToTickBlocks = m_ToTickBlocks;
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@@ -415,32 +437,34 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom)
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Lock2.Unlock();
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bool isRedstone = false;
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for( std::deque< unsigned int >::iterator itr = ToTickBlocks.begin(); itr != ToTickBlocks.end(); ++itr )
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for ( std::deque< unsigned int >::iterator itr = ToTickBlocks.begin(); itr != ToTickBlocks.end(); ++itr )
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{
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unsigned int index = (*itr);
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Vector3i BlockPos = IndexToCoordinate( index );
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char BlockID = GetBlock( index );
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switch( BlockID )
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switch ( BlockID )
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{
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case E_BLOCK_REDSTONE_REPEATER_OFF:
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case E_BLOCK_REDSTONE_REPEATER_ON:
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case E_BLOCK_REDSTONE_WIRE:
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case E_BLOCK_REDSTONE_REPEATER_OFF:
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case E_BLOCK_REDSTONE_REPEATER_ON:
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case E_BLOCK_REDSTONE_WIRE:
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{
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isRedstone = true;
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// fallthrough
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}
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case E_BLOCK_CACTUS:
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case E_BLOCK_REEDS:
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case E_BLOCK_WOODEN_PRESSURE_PLATE:
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case E_BLOCK_STONE_PRESSURE_PLATE:
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case E_BLOCK_MINECART_TRACKS:
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case E_BLOCK_SIGN_POST:
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case E_BLOCK_CROPS:
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case E_BLOCK_SAPLING:
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case E_BLOCK_YELLOW_FLOWER:
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case E_BLOCK_RED_ROSE:
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case E_BLOCK_RED_MUSHROOM:
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case E_BLOCK_BROWN_MUSHROOM: // Stuff that drops when block below is destroyed
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case E_BLOCK_CACTUS:
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case E_BLOCK_REEDS:
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case E_BLOCK_WOODEN_PRESSURE_PLATE:
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case E_BLOCK_STONE_PRESSURE_PLATE:
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case E_BLOCK_MINECART_TRACKS:
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case E_BLOCK_SIGN_POST:
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case E_BLOCK_CROPS:
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case E_BLOCK_SAPLING:
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case E_BLOCK_YELLOW_FLOWER:
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case E_BLOCK_RED_ROSE:
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case E_BLOCK_RED_MUSHROOM:
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case E_BLOCK_BROWN_MUSHROOM: // Stuff that drops when block below is destroyed
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{
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if( GetBlock( BlockPos.x, BlockPos.y-1, BlockPos.z ) == E_BLOCK_AIR )
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{
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@@ -453,12 +477,17 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom)
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cPickup* Pickup = new cPickup( WorldPos.x * 32 + 16, WorldPos.y * 32 + 16, WorldPos.z * 32 + 16, cItem( cBlockToPickup::ToPickup( (ENUM_ITEM_ID)BlockID, E_ITEM_EMPTY) , 1 ) );
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Pickup->Initialize( m_World );
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}
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break;
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}
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break;
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case E_BLOCK_REDSTONE_TORCH_OFF:
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case E_BLOCK_REDSTONE_TORCH_ON:
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case E_BLOCK_REDSTONE_TORCH_OFF:
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case E_BLOCK_REDSTONE_TORCH_ON:
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{
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isRedstone = true;
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case E_BLOCK_TORCH:
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// fallthrough
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}
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case E_BLOCK_TORCH:
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{
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char Dir = cTorch::MetaDataToDirection( GetNibble( m_BlockMeta, BlockPos ) );
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Vector3i WorldPos = PositionToWorldPosition( BlockPos );
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@@ -474,9 +503,10 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom)
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cPickup* Pickup = new cPickup( WorldPos.x * 32 + 16, WorldPos.y * 32 + 16, WorldPos.z * 32 + 16, cItem( cBlockToPickup::ToPickup( (ENUM_ITEM_ID)BlockID, E_ITEM_EMPTY) , 1 ) );
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Pickup->Initialize( m_World );
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}
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break;
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}
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break;
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case E_BLOCK_LADDER:
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case E_BLOCK_LADDER:
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{
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char Dir = cLadder::MetaDataToDirection( GetNibble( m_BlockMeta, BlockPos ) );
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Vector3i WorldPos = PositionToWorldPosition( BlockPos );
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@@ -488,20 +518,35 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom)
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cPickup* Pickup = new cPickup( WorldPos.x * 32 + 16, WorldPos.y * 32 + 16, WorldPos.z * 32 + 16, cItem( (ENUM_ITEM_ID)BlockID, 1 ) );
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Pickup->Initialize( m_World );
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}
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break;
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}
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break;
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default:
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break;
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};
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}
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} // switch (BlockType)
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} // for itr - ToTickBlocks[]
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}
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TickBlocks(a_TickRandom);
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// Tick block entities (furnaces)
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for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
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{
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if ((*itr)->GetBlockType() == E_BLOCK_FURNACE)
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{
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((cFurnaceEntity *)(*itr))->Tick( a_Dt );
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}
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}
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}
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void cChunk::TickBlocks(MTRand & a_TickRandom)
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{
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// Tick dem blocks
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int RandomX = a_TickRandom.randInt();
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int RandomY = a_TickRandom.randInt();
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int RandomZ = a_TickRandom.randInt();
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for(int i = 0; i < 50; i++)
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for (int i = 0; i < 50; i++)
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{
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m_BlockTickX = (m_BlockTickX + RandomX) % Width;
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m_BlockTickY = (m_BlockTickY + RandomY) % Height;
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@@ -533,38 +578,38 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom)
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case E_BLOCK_GRASS:
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{
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#if AXIS_ORDER == AXIS_ORDER_YZX
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char AboveBlock = GetBlock( Index+1 );
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#elif AXIS_ORDER == AXIS_ORDER_XZY
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char AboveBlock = GetBlock( Index + (Width*Width) );
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#endif
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if (!( (AboveBlock == 0) || (g_BlockOneHitDig[AboveBlock]) || (g_BlockTransparent[AboveBlock]) ) ) //changed to not allow grass if any one hit object is on top
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char AboveBlock = GetBlock( Index + (Width * Width) );
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if (!( (AboveBlock == E_BLOCK_AIR) || (g_BlockOneHitDig[AboveBlock]) || (g_BlockTransparent[AboveBlock]) ) )
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{
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FastSetBlock( m_BlockTickX, m_BlockTickY, m_BlockTickZ, E_BLOCK_DIRT, GetNibble( m_BlockMeta, Index ) );
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}
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break;
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}
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break;
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case E_BLOCK_SAPLING: //todo: check meta of sapling. change m_World->GrowTree to look change trunk and leaves based on meta of sapling
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case E_BLOCK_SAPLING: //todo: check meta of sapling. change m_World->GrowTree to look change trunk and leaves based on meta of sapling
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{
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FastSetBlock( m_BlockTickX, m_BlockTickY, m_BlockTickZ, E_BLOCK_AIR, GetNibble( m_BlockMeta, Index ) );
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m_World->GrowTree( m_BlockTickX + m_PosX*Width, m_BlockTickY, m_BlockTickZ + m_PosZ*Width );
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// Check the highest bit, if set, grow the tree, if not, set it (1-bit delay):
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NIBBLETYPE Meta = GetMeta(m_BlockTickX, m_BlockTickY, m_BlockTickZ);
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if ((Meta & 0x08) != 0)
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{
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m_World->GrowTree( m_BlockTickX + m_PosX*Width, m_BlockTickY, m_BlockTickZ + m_PosZ*Width );
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}
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else
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{
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SetMeta(m_BlockTickX, m_BlockTickY, m_BlockTickZ, Meta | 0x08);
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}
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break;
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}
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break;
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case E_BLOCK_LEAVES: //todo, http://www.minecraftwiki.net/wiki/Data_values#Leaves
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case E_BLOCK_LEAVES: //todo, http://www.minecraftwiki.net/wiki/Data_values#Leaves
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{
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break;
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}
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default:
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{
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break;
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}
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break;
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default:
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break;
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}
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}
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// Tick block entities (furnaces)
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for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
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{
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if ((*itr)->GetBlockType() == E_BLOCK_FURNACE)
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{
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((cFurnaceEntity *)(*itr))->Tick( a_Dt );
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}
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}
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}
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@@ -596,7 +641,7 @@ void cChunk::CreateBlockEntities(void)
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{
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for (int y = 0; y < Height; y++)
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{
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ENUM_BLOCK_ID BlockType = (ENUM_BLOCK_ID)m_BlockTypes[ MakeIndexNoCheck( x, y, z ) ];
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ENUM_BLOCK_ID BlockType = (ENUM_BLOCK_ID)m_BlockTypes[ MakeIndex( x, y, z ) ];
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switch ( BlockType )
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{
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case E_BLOCK_CHEST:
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@@ -644,7 +689,7 @@ void cChunk::CalculateHeightmap()
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{
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for (int y = Height - 1; y > -1; y--)
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{
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||||
int index = MakeIndexNoCheck( x, y, z );
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int index = MakeIndex( x, y, z );
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if (m_BlockTypes[index] != E_BLOCK_AIR)
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{
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||||
m_HeightMap[x + z * Width] = (unsigned char)y;
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@@ -699,16 +744,13 @@ void cChunk::CalculateLighting()
|
||||
SpreadLight(m_BlockLight);
|
||||
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||||
MarkDirty();
|
||||
|
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// Stop it from calculating again :P
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||||
m_bCalculateLighting = false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cChunk::SpreadLight(BLOCKTYPE * a_LightBuffer)
|
||||
void cChunk::SpreadLight(NIBBLETYPE * a_LightBuffer)
|
||||
{
|
||||
// Spread the light
|
||||
for(int x = 0; x < Width; x++) for(int z = 0; z < Width; z++) for(int y = 0; y < Height; y++)
|
||||
@@ -735,7 +777,7 @@ void cChunk::SpreadLight(BLOCKTYPE * a_LightBuffer)
|
||||
// Spread to neighbour chunks X-axis
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||||
cChunkPtr LeftChunk = m_ChunkMap->GetChunkNoGen( m_PosX - 1, m_PosY, m_PosZ );
|
||||
cChunkPtr RightChunk = m_ChunkMap->GetChunkNoGen( m_PosX + 1, m_PosY, m_PosZ );
|
||||
BLOCKTYPE * LeftSky = NULL, *RightSky = NULL;
|
||||
NIBBLETYPE * LeftSky = NULL, * RightSky = NULL;
|
||||
if (LeftChunk->IsValid())
|
||||
{
|
||||
LeftSky = (a_LightBuffer == m_BlockSkyLight) ? LeftChunk->m_BlockSkyLight : LeftChunk->m_BlockLight;
|
||||
@@ -780,7 +822,7 @@ void cChunk::SpreadLight(BLOCKTYPE * a_LightBuffer)
|
||||
// Spread to neighbour chunks Z-axis
|
||||
cChunkPtr FrontChunk = m_ChunkMap->GetChunkNoGen( m_PosX, m_PosY, m_PosZ - 1 );
|
||||
cChunkPtr BackChunk = m_ChunkMap->GetChunkNoGen( m_PosX, m_PosY, m_PosZ + 1 );
|
||||
BLOCKTYPE * FrontSky = NULL, * BackSky = NULL;
|
||||
NIBBLETYPE * FrontSky = NULL, * BackSky = NULL;
|
||||
if (FrontChunk->IsValid())
|
||||
{
|
||||
FrontSky = (a_LightBuffer == m_BlockSkyLight) ? FrontChunk->m_BlockSkyLight : FrontChunk->m_BlockLight;
|
||||
@@ -832,16 +874,16 @@ void cChunk::SpreadLight(BLOCKTYPE * a_LightBuffer)
|
||||
|
||||
|
||||
|
||||
void cChunk::SetBlock( int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta )
|
||||
void cChunk::SetBlock( int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta )
|
||||
{
|
||||
if (a_X < 0 || a_X >= Width || a_Y < 0 || a_Y >= Height || a_Z < 0 || a_Z >= Width)
|
||||
if (a_RelX < 0 || a_RelX >= Width || a_RelY < 0 || a_RelY >= Height || a_RelZ < 0 || a_RelZ >= Width)
|
||||
{
|
||||
return; // Clip
|
||||
}
|
||||
|
||||
ASSERT(IsValid()); // Is this chunk loaded / generated?
|
||||
|
||||
int index = MakeIndexNoCheck( a_X, a_Y, a_Z );
|
||||
int index = MakeIndexNoCheck( a_RelX, a_RelY, a_RelZ );
|
||||
BLOCKTYPE OldBlockMeta = GetNibble( m_BlockMeta, index );
|
||||
BLOCKTYPE OldBlockType = m_BlockTypes[index];
|
||||
m_BlockTypes[index] = a_BlockType;
|
||||
@@ -867,38 +909,38 @@ void cChunk::SetBlock( int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, BLOCKTY
|
||||
(g_BlockTransparent[ OldBlockType ] != g_BlockTransparent[ a_BlockType ] )
|
||||
)
|
||||
{
|
||||
RecalculateLighting();
|
||||
m_IsLightValid = false;
|
||||
}
|
||||
|
||||
// Update heightmap, if needed:
|
||||
if (a_Y >= m_HeightMap[a_X + a_Z * Width])
|
||||
if (a_RelY >= m_HeightMap[a_RelX + a_RelZ * Width])
|
||||
{
|
||||
if (a_BlockType != E_BLOCK_AIR)
|
||||
{
|
||||
m_HeightMap[a_X + a_Z * Width] = (unsigned char)a_Y;
|
||||
SetHeight(m_HeightMap, a_RelX, a_RelZ, a_RelY);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int y = a_Y - 1; y > 0; --y)
|
||||
for (int y = a_RelY - 1; y > 0; --y)
|
||||
{
|
||||
if (m_BlockTypes[MakeIndex(a_X, y, a_Z)] != E_BLOCK_AIR)
|
||||
if (cChunkDef::GetBlock(m_BlockTypes, a_RelX, y, a_RelZ) != E_BLOCK_AIR)
|
||||
{
|
||||
m_HeightMap[a_X + a_Z * Width] = (unsigned char)y;
|
||||
SetHeight(m_HeightMap, a_RelX, a_RelZ, y);
|
||||
break;
|
||||
}
|
||||
} // for y - column in m_BlockData
|
||||
}
|
||||
}
|
||||
|
||||
m_ToTickBlocks.push_back( MakeIndex( a_X, a_Y, a_Z ) );
|
||||
m_ToTickBlocks.push_back( MakeIndex( a_X+1, a_Y, a_Z ) );
|
||||
m_ToTickBlocks.push_back( MakeIndex( a_X-1, a_Y, a_Z ) );
|
||||
m_ToTickBlocks.push_back( MakeIndex( a_X, a_Y+1, a_Z ) );
|
||||
m_ToTickBlocks.push_back( MakeIndex( a_X, a_Y-1, a_Z ) );
|
||||
m_ToTickBlocks.push_back( MakeIndex( a_X, a_Y, a_Z+1 ) );
|
||||
m_ToTickBlocks.push_back( MakeIndex( a_X, a_Y, a_Z-1 ) );
|
||||
m_ToTickBlocks.push_back( MakeIndex( a_RelX, a_RelY, a_RelZ ) );
|
||||
m_ToTickBlocks.push_back( MakeIndex( a_RelX + 1, a_RelY, a_RelZ ) );
|
||||
m_ToTickBlocks.push_back( MakeIndex( a_RelX - 1, a_RelY, a_RelZ ) );
|
||||
m_ToTickBlocks.push_back( MakeIndex( a_RelX, a_RelY + 1, a_RelZ ) );
|
||||
m_ToTickBlocks.push_back( MakeIndex( a_RelX, a_RelY - 1, a_RelZ ) );
|
||||
m_ToTickBlocks.push_back( MakeIndex( a_RelX, a_RelY, a_RelZ + 1 ) );
|
||||
m_ToTickBlocks.push_back( MakeIndex( a_RelX, a_RelY, a_RelZ - 1 ) );
|
||||
|
||||
Vector3i WorldPos = PositionToWorldPosition( a_X, a_Y, a_Z );
|
||||
Vector3i WorldPos = PositionToWorldPosition( a_RelX, a_RelY, a_RelZ );
|
||||
cBlockEntity* BlockEntity = GetBlockEntity( WorldPos );
|
||||
if( BlockEntity )
|
||||
{
|
||||
@@ -963,7 +1005,7 @@ void cChunk::FastSetBlock( int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, BLO
|
||||
(g_BlockTransparent[ OldBlock ] != g_BlockTransparent[ a_BlockType ] )
|
||||
)
|
||||
{
|
||||
RecalculateLighting();
|
||||
m_IsLightValid = false;
|
||||
}
|
||||
|
||||
// Update heightmap, if needed:
|
||||
|
||||
Reference in New Issue
Block a user