Merged the composable_generator branch into the trunk
git-svn-id: http://mc-server.googlecode.com/svn/trunk@504 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -18,11 +18,27 @@
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cNotifyChunkSender:
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void cNotifyChunkSender::Call(int a_ChunkX, int a_ChunkZ)
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{
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m_ChunkSender->ChunkReady(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cChunkSender:
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cChunkSender::cChunkSender(void) :
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super("ChunkSender"),
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m_World(NULL)
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m_World(NULL),
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m_Notify(NULL)
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{
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memset(m_BiomeData, biPlains, sizeof(m_BiomeData));
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m_Notify.SetChunkSender(this);
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}
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@@ -182,18 +198,32 @@ void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHa
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}
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}
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// If the chunk has no clients, no need to packetize it:
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if (!m_World->HasChunkAnyClients(a_ChunkX, a_ChunkY, a_ChunkZ))
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{
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return;
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}
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// If the chunk is not valid, do nothing - whoever needs it has queued it for loading / generating
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if (!m_World->IsChunkValid(a_ChunkX, a_ChunkY, a_ChunkZ))
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{
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return;
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}
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// If the chunk is not lighted, queue it for relighting and get notified when it's ready:
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if (!m_World->IsChunkLighted(a_ChunkX, a_ChunkZ))
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{
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m_World->QueueLightChunk(a_ChunkX, a_ChunkZ, &m_Notify);
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return;
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}
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// Prepare MapChunk packets:
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if( !m_World->GetChunkData(a_ChunkX, a_ChunkY, a_ChunkZ, *this) )
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{
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return;
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}
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cPacket_PreChunk PreChunk(a_ChunkX, a_ChunkZ, true);
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cPacket_MapChunk MapChunk(a_ChunkX, a_ChunkY, a_ChunkZ, m_BlockData, m_BiomeData);
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cPacket_MapChunk MapChunk(a_ChunkX, a_ChunkY, a_ChunkZ, m_BlockData, m_BiomeMap);
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// Send:
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if (a_Client == NULL)
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@@ -247,3 +277,24 @@ void cChunkSender::Entity(cEntity * a_Entity)
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void cChunkSender::BiomeData(const cChunkDef::BiomeMap * a_BiomeMap)
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{
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for (int i = 0; i < ARRAYCOUNT(m_BiomeMap); i++)
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{
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if ((*a_BiomeMap)[i] < 255)
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{
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// Normal MC biome, copy as-is:
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m_BiomeMap[i] = (unsigned char)((*a_BiomeMap)[i]);
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}
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else
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{
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// TODO: MCS-specific biome, need to map to some basic MC biome:
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ASSERT(!"Unimplemented MCS-specific biome");
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}
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} // for i - m_BiomeMap[]
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}
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