Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1385 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -27,14 +27,15 @@ void cSquid::GetDrops(cItems & a_Drops, cPawn * a_Killer)
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void cSquid::Tick(float a_Dt, MTRand & a_TickRandom)
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void cSquid::Tick(float a_Dt, cChunk & a_Chunk)
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{
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super::Tick(a_Dt, a_TickRandom);
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// TODO: Rewrite this function to use a_Chunk instead of m_World
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super::Tick(a_Dt, a_Chunk);
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Vector3d Pos = GetPosition();
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// TODO: Not a real behavior, but cool :D
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if (!IsBlockWater(GetWorld()->GetBlock((int) Pos.x, (int) Pos.y, (int) Pos.z)) && GetMetaData() != BURNING)
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if (!IsBlockWater(GetWorld()->GetBlock((int) Pos.x, (int) Pos.y, (int) Pos.z)) && !IsBurning())
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{
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SetMetaData(BURNING);
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}
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