Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1385 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2013-04-13 21:02:10 +00:00
parent 58fb05980d
commit a49c004278
49 changed files with 691 additions and 582 deletions
+4 -3
View File
@@ -27,14 +27,15 @@ void cSquid::GetDrops(cItems & a_Drops, cPawn * a_Killer)
void cSquid::Tick(float a_Dt, MTRand & a_TickRandom)
void cSquid::Tick(float a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_TickRandom);
// TODO: Rewrite this function to use a_Chunk instead of m_World
super::Tick(a_Dt, a_Chunk);
Vector3d Pos = GetPosition();
// TODO: Not a real behavior, but cool :D
if (!IsBlockWater(GetWorld()->GetBlock((int) Pos.x, (int) Pos.y, (int) Pos.z)) && GetMetaData() != BURNING)
if (!IsBlockWater(GetWorld()->GetBlock((int) Pos.x, (int) Pos.y, (int) Pos.z)) && !IsBurning())
{
SetMetaData(BURNING);
}