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Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1385 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2013-04-13 21:02:10 +00:00
parent 58fb05980d
commit a49c004278
49 changed files with 691 additions and 582 deletions

View File

@@ -27,16 +27,13 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z)
, m_Attachee(NULL)
, m_Referencers(new cReferenceManager(cReferenceManager::RFMNGR_REFERENCERS))
, m_References(new cReferenceManager(cReferenceManager::RFMNGR_REFERENCES))
, m_ChunkX(0)
, m_ChunkY(0)
, m_ChunkZ(0)
, m_HeadYaw( 0.0 )
, m_Pos(a_X, a_Y, a_Z)
, m_bDirtyHead(true)
, m_bDirtyOrientation(true)
, m_bDirtyPosition(true)
, m_bDirtySpeed(true)
, m_bDestroyed(true)
, m_IsInitialized(false)
, m_LastPosX( 0.0 )
, m_LastPosY( 0.0 )
, m_LastPosZ( 0.0 )
@@ -45,7 +42,6 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z)
, m_TimeLastSpeedPacket(0)
, m_EntityType(a_EntityType)
, m_World(NULL)
, m_bRemovedFromChunk(true)
, m_FireDamageInterval(0.f)
, m_BurnPeriod(0.f)
{
@@ -60,6 +56,8 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z)
cEntity::~cEntity()
{
ASSERT(!m_World->HasEntity(m_UniqueID)); // Before deleting, the entity needs to have been removed from the world
LOGD("Deleting entity %d at pos {%.2f, %.2f, %.2f} ~ [%d, %d]; ptr %p",
m_UniqueID,
m_Pos.x, m_Pos.y, m_Pos.z,
@@ -76,9 +74,9 @@ cEntity::~cEntity()
m_Attachee->Detach();
}
if (!m_bDestroyed || !m_bRemovedFromChunk)
if (m_IsInitialized)
{
LOGERROR("ERROR: Entity deallocated without being destroyed %i or unlinked %i", m_bDestroyed, m_bRemovedFromChunk);
LOGWARNING("ERROR: Entity deallocated without being destroyed");
ASSERT(!"Entity deallocated without being destroyed or unlinked");
}
delete m_Referencers;
@@ -118,41 +116,43 @@ const char * cEntity::GetParentClass(void) const
void cEntity::Initialize(cWorld * a_World)
{
m_bDestroyed = false;
m_bRemovedFromChunk = false;
LOGD("Initializing entity #%d (%s) at {%.02f, %.02f, %.02f}",
m_UniqueID, GetClass(), m_Pos.x, m_Pos.y, m_Pos.z
);
m_IsInitialized = true;
m_World = a_World;
m_World->AddEntity(this);
MoveToCorrectChunk(true);
}
void cEntity::WrapHeadYaw()
void cEntity::WrapHeadYaw(void)
{
while (m_HeadYaw > 180.f) m_HeadYaw -=360.f; // Wrap it
while (m_HeadYaw < -180.f) m_HeadYaw +=360.f;
while (m_HeadYaw > 180.f) m_HeadYaw -= 360.f; // Wrap it
while (m_HeadYaw < -180.f) m_HeadYaw += 360.f;
}
void cEntity::WrapRotation()
void cEntity::WrapRotation(void)
{
while (m_Rot.x > 180.f) m_Rot.x-=360.f; // Wrap it
while (m_Rot.x < -180.f) m_Rot.x+=360.f;
while (m_Rot.y > 180.f) m_Rot.y-=360.f;
while (m_Rot.y < -180.f) m_Rot.y+=360.f;
while (m_Rot.x > 180.f) m_Rot.x -= 360.f; // Wrap it
while (m_Rot.x < -180.f) m_Rot.x += 360.f;
while (m_Rot.y > 180.f) m_Rot.y -= 360.f;
while (m_Rot.y < -180.f) m_Rot.y += 360.f;
}
void cEntity::WrapSpeed()
void cEntity::WrapSpeed(void)
{
//There shoudn't be a need for flipping the flag on because this function is called
//after any update, so the flag is already turned on
// There shoudn't be a need for flipping the flag on because this function is called
// after any update, so the flag is already turned on
if (m_Speed.x > 20.0f) m_Speed.x = 20.0f;
else if (m_Speed.x < -20.0f) m_Speed.x = -20.0f;
if (m_Speed.y > 20.0f) m_Speed.y = 20.0f;
@@ -165,74 +165,15 @@ void cEntity::WrapSpeed()
void cEntity::MoveToCorrectChunk(bool a_bIgnoreOldChunk)
void cEntity::Destroy(void)
{
if (!m_World)
{
// This is normal for entities being currently loaded
return;
}
int ChunkX = 0, ChunkY = 0, ChunkZ = 0;
cWorld::BlockToChunk((int)m_Pos.x, (int)m_Pos.y, (int)m_Pos.z, ChunkX, ChunkY, ChunkZ);
if (!a_bIgnoreOldChunk && (m_ChunkX == ChunkX) && (m_ChunkY == ChunkY) && (m_ChunkZ == ChunkZ))
if (!m_IsInitialized)
{
return;
}
class cMover :
public cClientDiffCallback
{
virtual void Removed(cClientHandle * a_Client) override
{
if (m_IgnoreOldChunk)
{
return;
}
a_Client->SendDestroyEntity(*m_Entity);
}
virtual void Added(cClientHandle * a_Client) override
{
m_Entity->SpawnOn(*a_Client);
}
bool m_IgnoreOldChunk;
cEntity * m_Entity;
public:
cMover(cEntity * a_Entity, bool a_IgnoreOldChunk) :
m_IgnoreOldChunk(a_IgnoreOldChunk),
m_Entity(a_Entity)
{}
} Mover(this, a_bIgnoreOldChunk);
m_World->CompareChunkClients(m_ChunkX, m_ChunkY, m_ChunkZ, ChunkX, ChunkY, ChunkZ, Mover);
m_World->MoveEntityToChunk(this, ChunkX, ChunkY, ChunkZ);
m_ChunkX = ChunkX;
m_ChunkY = ChunkY;
m_ChunkZ = ChunkZ;
}
void cEntity::Destroy()
{
if (m_bDestroyed)
{
return;
}
if (!m_bRemovedFromChunk)
{
RemoveFromChunk();
}
m_World->BroadcastDestroyEntity(*this);
m_bDestroyed = true;
m_IsInitialized = false;
Destroyed();
}
@@ -241,25 +182,8 @@ void cEntity::Destroy()
void cEntity::RemoveFromChunk(void)
void cEntity::Tick(float a_Dt, cChunk & a_Chunk)
{
if (m_World == NULL)
{
return;
}
m_World->RemoveEntityFromChunk(this, m_ChunkX, m_ChunkY, m_ChunkZ);
m_bRemovedFromChunk = true;
}
void cEntity::Tick(float a_Dt, MTRand & a_TickRandom)
{
UNUSED(a_TickRandom);
if (m_AttachedTo != NULL)
{
if ((m_Pos - m_AttachedTo->GetPosition()).Length() > 0.5)
@@ -269,7 +193,7 @@ void cEntity::Tick(float a_Dt, MTRand & a_TickRandom)
}
else
{
HandlePhysics(a_Dt);
HandlePhysics(a_Dt, a_Chunk);
}
}
@@ -496,7 +420,6 @@ void cEntity::SetSpeedZ(double a_SpeedZ)
void cEntity::AddPosX(double a_AddPosX)
{
m_Pos.x += a_AddPosX;
MoveToCorrectChunk();
m_bDirtyPosition = true;
}
@@ -506,7 +429,6 @@ void cEntity::AddPosX(double a_AddPosX)
void cEntity::AddPosY(double a_AddPosY)
{
m_Pos.y += a_AddPosY;
MoveToCorrectChunk();
m_bDirtyPosition = true;
}
@@ -516,7 +438,6 @@ void cEntity::AddPosY(double a_AddPosY)
void cEntity::AddPosZ(double a_AddPosZ)
{
m_Pos.z += a_AddPosZ;
MoveToCorrectChunk();
m_bDirtyPosition = true;
}
@@ -528,7 +449,6 @@ void cEntity::AddPosition(double a_AddPosX, double a_AddPosY, double a_AddPosZ)
m_Pos.x += a_AddPosX;
m_Pos.y += a_AddPosY;
m_Pos.z += a_AddPosZ;
MoveToCorrectChunk();
m_bDirtyPosition = true;
}
@@ -600,7 +520,6 @@ Vector3d cEntity::GetLookVector(void) const
void cEntity::SetPosition(double a_PosX, double a_PosY, double a_PosZ)
{
m_Pos.Set(a_PosX, a_PosY, a_PosZ);
MoveToCorrectChunk();
m_bDirtyPosition = true;
}
@@ -611,7 +530,6 @@ void cEntity::SetPosition(double a_PosX, double a_PosY, double a_PosZ)
void cEntity::SetPosX(double a_PosX)
{
m_Pos.x = a_PosX;
MoveToCorrectChunk();
m_bDirtyPosition = true;
}
@@ -622,7 +540,6 @@ void cEntity::SetPosX(double a_PosX)
void cEntity::SetPosY(double a_PosY)
{
m_Pos.y = a_PosY;
MoveToCorrectChunk();
m_bDirtyPosition = true;
}
@@ -633,7 +550,6 @@ void cEntity::SetPosY(double a_PosY)
void cEntity::SetPosZ(double a_PosZ)
{
m_Pos.z = a_PosZ;
MoveToCorrectChunk();
m_bDirtyPosition = true;
}