Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1385 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
@@ -27,16 +27,13 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z)
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, m_Attachee(NULL)
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, m_Referencers(new cReferenceManager(cReferenceManager::RFMNGR_REFERENCERS))
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, m_References(new cReferenceManager(cReferenceManager::RFMNGR_REFERENCES))
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, m_ChunkX(0)
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, m_ChunkY(0)
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, m_ChunkZ(0)
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, m_HeadYaw( 0.0 )
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, m_Pos(a_X, a_Y, a_Z)
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, m_bDirtyHead(true)
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, m_bDirtyOrientation(true)
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, m_bDirtyPosition(true)
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, m_bDirtySpeed(true)
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, m_bDestroyed(true)
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, m_IsInitialized(false)
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, m_LastPosX( 0.0 )
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, m_LastPosY( 0.0 )
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, m_LastPosZ( 0.0 )
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@@ -45,7 +42,6 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z)
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, m_TimeLastSpeedPacket(0)
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, m_EntityType(a_EntityType)
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, m_World(NULL)
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, m_bRemovedFromChunk(true)
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, m_FireDamageInterval(0.f)
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, m_BurnPeriod(0.f)
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{
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@@ -60,6 +56,8 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z)
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cEntity::~cEntity()
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{
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ASSERT(!m_World->HasEntity(m_UniqueID)); // Before deleting, the entity needs to have been removed from the world
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LOGD("Deleting entity %d at pos {%.2f, %.2f, %.2f} ~ [%d, %d]; ptr %p",
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m_UniqueID,
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m_Pos.x, m_Pos.y, m_Pos.z,
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@@ -76,9 +74,9 @@ cEntity::~cEntity()
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m_Attachee->Detach();
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}
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if (!m_bDestroyed || !m_bRemovedFromChunk)
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if (m_IsInitialized)
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{
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LOGERROR("ERROR: Entity deallocated without being destroyed %i or unlinked %i", m_bDestroyed, m_bRemovedFromChunk);
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LOGWARNING("ERROR: Entity deallocated without being destroyed");
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ASSERT(!"Entity deallocated without being destroyed or unlinked");
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}
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delete m_Referencers;
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@@ -118,41 +116,43 @@ const char * cEntity::GetParentClass(void) const
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void cEntity::Initialize(cWorld * a_World)
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{
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m_bDestroyed = false;
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m_bRemovedFromChunk = false;
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LOGD("Initializing entity #%d (%s) at {%.02f, %.02f, %.02f}",
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m_UniqueID, GetClass(), m_Pos.x, m_Pos.y, m_Pos.z
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);
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m_IsInitialized = true;
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m_World = a_World;
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m_World->AddEntity(this);
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MoveToCorrectChunk(true);
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}
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void cEntity::WrapHeadYaw()
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void cEntity::WrapHeadYaw(void)
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{
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while (m_HeadYaw > 180.f) m_HeadYaw -=360.f; // Wrap it
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while (m_HeadYaw < -180.f) m_HeadYaw +=360.f;
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while (m_HeadYaw > 180.f) m_HeadYaw -= 360.f; // Wrap it
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while (m_HeadYaw < -180.f) m_HeadYaw += 360.f;
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}
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void cEntity::WrapRotation()
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void cEntity::WrapRotation(void)
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{
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while (m_Rot.x > 180.f) m_Rot.x-=360.f; // Wrap it
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while (m_Rot.x < -180.f) m_Rot.x+=360.f;
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while (m_Rot.y > 180.f) m_Rot.y-=360.f;
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while (m_Rot.y < -180.f) m_Rot.y+=360.f;
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while (m_Rot.x > 180.f) m_Rot.x -= 360.f; // Wrap it
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while (m_Rot.x < -180.f) m_Rot.x += 360.f;
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while (m_Rot.y > 180.f) m_Rot.y -= 360.f;
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while (m_Rot.y < -180.f) m_Rot.y += 360.f;
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}
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void cEntity::WrapSpeed()
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void cEntity::WrapSpeed(void)
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{
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//There shoudn't be a need for flipping the flag on because this function is called
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//after any update, so the flag is already turned on
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// There shoudn't be a need for flipping the flag on because this function is called
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// after any update, so the flag is already turned on
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if (m_Speed.x > 20.0f) m_Speed.x = 20.0f;
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else if (m_Speed.x < -20.0f) m_Speed.x = -20.0f;
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if (m_Speed.y > 20.0f) m_Speed.y = 20.0f;
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@@ -165,74 +165,15 @@ void cEntity::WrapSpeed()
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void cEntity::MoveToCorrectChunk(bool a_bIgnoreOldChunk)
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void cEntity::Destroy(void)
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{
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if (!m_World)
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{
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// This is normal for entities being currently loaded
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return;
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}
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int ChunkX = 0, ChunkY = 0, ChunkZ = 0;
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cWorld::BlockToChunk((int)m_Pos.x, (int)m_Pos.y, (int)m_Pos.z, ChunkX, ChunkY, ChunkZ);
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if (!a_bIgnoreOldChunk && (m_ChunkX == ChunkX) && (m_ChunkY == ChunkY) && (m_ChunkZ == ChunkZ))
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if (!m_IsInitialized)
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{
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return;
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}
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class cMover :
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public cClientDiffCallback
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{
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virtual void Removed(cClientHandle * a_Client) override
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{
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if (m_IgnoreOldChunk)
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{
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return;
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}
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a_Client->SendDestroyEntity(*m_Entity);
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}
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virtual void Added(cClientHandle * a_Client) override
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{
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m_Entity->SpawnOn(*a_Client);
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}
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bool m_IgnoreOldChunk;
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cEntity * m_Entity;
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public:
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cMover(cEntity * a_Entity, bool a_IgnoreOldChunk) :
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m_IgnoreOldChunk(a_IgnoreOldChunk),
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m_Entity(a_Entity)
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{}
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} Mover(this, a_bIgnoreOldChunk);
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m_World->CompareChunkClients(m_ChunkX, m_ChunkY, m_ChunkZ, ChunkX, ChunkY, ChunkZ, Mover);
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m_World->MoveEntityToChunk(this, ChunkX, ChunkY, ChunkZ);
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m_ChunkX = ChunkX;
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m_ChunkY = ChunkY;
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m_ChunkZ = ChunkZ;
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}
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void cEntity::Destroy()
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{
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if (m_bDestroyed)
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{
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return;
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}
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if (!m_bRemovedFromChunk)
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{
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RemoveFromChunk();
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}
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m_World->BroadcastDestroyEntity(*this);
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m_bDestroyed = true;
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m_IsInitialized = false;
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Destroyed();
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}
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@@ -241,25 +182,8 @@ void cEntity::Destroy()
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void cEntity::RemoveFromChunk(void)
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void cEntity::Tick(float a_Dt, cChunk & a_Chunk)
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{
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if (m_World == NULL)
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{
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return;
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}
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m_World->RemoveEntityFromChunk(this, m_ChunkX, m_ChunkY, m_ChunkZ);
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m_bRemovedFromChunk = true;
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}
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void cEntity::Tick(float a_Dt, MTRand & a_TickRandom)
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{
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UNUSED(a_TickRandom);
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if (m_AttachedTo != NULL)
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{
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if ((m_Pos - m_AttachedTo->GetPosition()).Length() > 0.5)
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@@ -269,7 +193,7 @@ void cEntity::Tick(float a_Dt, MTRand & a_TickRandom)
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}
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else
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{
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HandlePhysics(a_Dt);
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HandlePhysics(a_Dt, a_Chunk);
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}
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}
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@@ -496,7 +420,6 @@ void cEntity::SetSpeedZ(double a_SpeedZ)
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void cEntity::AddPosX(double a_AddPosX)
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{
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m_Pos.x += a_AddPosX;
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MoveToCorrectChunk();
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m_bDirtyPosition = true;
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}
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@@ -506,7 +429,6 @@ void cEntity::AddPosX(double a_AddPosX)
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void cEntity::AddPosY(double a_AddPosY)
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{
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m_Pos.y += a_AddPosY;
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MoveToCorrectChunk();
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m_bDirtyPosition = true;
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}
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@@ -516,7 +438,6 @@ void cEntity::AddPosY(double a_AddPosY)
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void cEntity::AddPosZ(double a_AddPosZ)
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{
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m_Pos.z += a_AddPosZ;
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MoveToCorrectChunk();
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m_bDirtyPosition = true;
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}
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@@ -528,7 +449,6 @@ void cEntity::AddPosition(double a_AddPosX, double a_AddPosY, double a_AddPosZ)
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m_Pos.x += a_AddPosX;
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m_Pos.y += a_AddPosY;
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m_Pos.z += a_AddPosZ;
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MoveToCorrectChunk();
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m_bDirtyPosition = true;
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}
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@@ -600,7 +520,6 @@ Vector3d cEntity::GetLookVector(void) const
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void cEntity::SetPosition(double a_PosX, double a_PosY, double a_PosZ)
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{
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m_Pos.Set(a_PosX, a_PosY, a_PosZ);
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MoveToCorrectChunk();
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m_bDirtyPosition = true;
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}
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@@ -611,7 +530,6 @@ void cEntity::SetPosition(double a_PosX, double a_PosY, double a_PosZ)
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void cEntity::SetPosX(double a_PosX)
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{
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m_Pos.x = a_PosX;
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MoveToCorrectChunk();
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m_bDirtyPosition = true;
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}
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@@ -622,7 +540,6 @@ void cEntity::SetPosX(double a_PosX)
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void cEntity::SetPosY(double a_PosY)
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{
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m_Pos.y = a_PosY;
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MoveToCorrectChunk();
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m_bDirtyPosition = true;
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}
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@@ -633,7 +550,6 @@ void cEntity::SetPosY(double a_PosY)
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void cEntity::SetPosZ(double a_PosZ)
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{
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m_Pos.z = a_PosZ;
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MoveToCorrectChunk();
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m_bDirtyPosition = true;
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}
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