Improved player freeze code
This commit is contained in:
@@ -2920,8 +2920,9 @@ void cChunkMap::cChunkLayer::Tick(std::chrono::milliseconds a_Dt)
|
||||
{
|
||||
for (size_t i = 0; i < ARRAYCOUNT(m_Chunks); i++)
|
||||
{
|
||||
// Only tick chunks that are valid and should be ticked:
|
||||
if ((m_Chunks[i] != nullptr) && m_Chunks[i]->IsValid() && m_Chunks[i]->ShouldBeTicked())
|
||||
// Only tick chunks that should be ticked:
|
||||
// Note that chunks that are not IsValid() will only tick players and then bailout
|
||||
if ((m_Chunks[i] != nullptr) && m_Chunks[i]->ShouldBeTicked())
|
||||
{
|
||||
m_Chunks[i]->Tick(a_Dt);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user