Improved player freeze code
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@@ -604,7 +604,19 @@ void cChunk::SpawnMobs(cMobSpawner & a_MobSpawner)
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void cChunk::Tick(std::chrono::milliseconds a_Dt)
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{
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m_IsInTick = true;
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// If we are not valid, tick players and bailout
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if (!IsValid())
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{
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for (auto Entity : m_Entities)
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{
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if (Entity->IsPlayer())
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{
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Entity->Tick(a_Dt, *this);
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}
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}
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return;
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}
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BroadcastPendingBlockChanges();
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CheckBlocks();
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@@ -668,7 +680,6 @@ void cChunk::Tick(std::chrono::milliseconds a_Dt)
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} // for itr - m_Entitites[]
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ApplyWeatherToTop();
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m_IsInTick = false;
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}
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