Properly exported cItemFrame and cHangingEntity to Lua.
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@@ -1660,30 +1660,41 @@ void cWSSAnvil::LoadExpOrbFromNBT(cEntityList & a_Entities, const cParsedNBT & a
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void cWSSAnvil::LoadHangingFromNBT(cHangingEntity & a_Hanging, const cParsedNBT & a_NBT, int a_TagIdx)
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{
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int Direction = a_NBT.FindChildByName(a_TagIdx, "Direction");
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if (Direction > 0)
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// "Facing" tag is the prime source of the Facing; if not available, translate from older "Direction" or "Dir"
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int Facing = a_NBT.FindChildByName(a_TagIdx, "Facing");
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if (Facing > 0)
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{
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Direction = (int)a_NBT.GetByte(Direction);
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if ((Direction < 2) || (Direction > 5))
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Facing = (int)a_NBT.GetByte(Facing);
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if ((Facing >= 2) && (Facing <= 5))
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{
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a_Hanging.SetDirection(BLOCK_FACE_NORTH);
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}
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else
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{
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a_Hanging.SetDirection(static_cast<eBlockFace>(Direction));
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a_Hanging.SetFacing(static_cast<eBlockFace>(Facing));
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}
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}
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else
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{
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Direction = a_NBT.FindChildByName(a_TagIdx, "Dir");
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if (Direction > 0)
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Facing = a_NBT.FindChildByName(a_TagIdx, "Direction");
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if (Facing > 0)
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{
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switch ((int)a_NBT.GetByte(Direction))
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switch ((int)a_NBT.GetByte(Facing))
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{
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case 0: a_Hanging.SetDirection(BLOCK_FACE_NORTH); break;
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case 1: a_Hanging.SetDirection(BLOCK_FACE_TOP); break;
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case 2: a_Hanging.SetDirection(BLOCK_FACE_BOTTOM); break;
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case 3: a_Hanging.SetDirection(BLOCK_FACE_SOUTH); break;
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case 0: a_Hanging.SetFacing(BLOCK_FACE_ZM); break;
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case 1: a_Hanging.SetFacing(BLOCK_FACE_XM); break;
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case 2: a_Hanging.SetFacing(BLOCK_FACE_ZP); break;
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case 3: a_Hanging.SetFacing(BLOCK_FACE_XP); break;
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}
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}
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else
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{
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Facing = a_NBT.FindChildByName(a_TagIdx, "Dir"); // Has values 0 and 2 swapped
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if (Facing > 0)
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{
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switch ((int)a_NBT.GetByte(Facing))
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{
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case 0: a_Hanging.SetFacing(BLOCK_FACE_ZP); break;
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case 1: a_Hanging.SetFacing(BLOCK_FACE_XM); break;
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case 2: a_Hanging.SetFacing(BLOCK_FACE_ZM); break;
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case 3: a_Hanging.SetFacing(BLOCK_FACE_XP); break;
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}
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}
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}
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}
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