Properly exported cItemFrame and cHangingEntity to Lua.
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@@ -9,9 +9,9 @@
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cHangingEntity::cHangingEntity(eEntityType a_EntityType, eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z)
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: cEntity(a_EntityType, a_X, a_Y, a_Z, 0.8, 0.8)
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, m_BlockFace(a_BlockFace)
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cHangingEntity::cHangingEntity(eEntityType a_EntityType, eBlockFace a_Facing, double a_X, double a_Y, double a_Z) :
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cEntity(a_EntityType, a_X, a_Y, a_Z, 0.8, 0.8),
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m_Facing(a_Facing)
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{
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SetMaxHealth(1);
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SetHealth(1);
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@@ -21,15 +21,23 @@ cHangingEntity::cHangingEntity(eEntityType a_EntityType, eBlockFace a_BlockFace,
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void cHangingEntity::SetDirection(eBlockFace a_BlockFace)
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void cHangingEntity::SetFacing(eBlockFace a_Facing)
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{
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if ((a_BlockFace < 2) || (a_BlockFace > 5))
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// Y-based faces are not allowed:
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switch (a_Facing)
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{
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ASSERT(!"Tried to set a bad direction!");
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return;
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case BLOCK_FACE_NONE:
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case BLOCK_FACE_YM:
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case BLOCK_FACE_YP:
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{
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LOGWARNING("%s: Invalid facing: %d. Ignoring.", __FUNCTION__, a_Facing);
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ASSERT(!"Tried to set a bad facing!");
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return;
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}
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default: break;
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}
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m_BlockFace = a_BlockFace;
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m_Facing = a_Facing;
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}
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@@ -41,7 +49,7 @@ void cHangingEntity::SpawnOn(cClientHandle & a_ClientHandle)
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int Dir = 0;
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// The client uses different values for item frame directions and block faces. Our constants are for the block faces, so we convert them here to item frame faces
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switch (m_BlockFace)
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switch (m_Facing)
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{
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case BLOCK_FACE_ZP: Dir = 0; break;
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case BLOCK_FACE_ZM: Dir = 2; break;
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@@ -49,8 +57,8 @@ void cHangingEntity::SpawnOn(cClientHandle & a_ClientHandle)
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case BLOCK_FACE_XP: Dir = 3; break;
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default:
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{
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LOGINFO("Invalid face (%d) in a cHangingEntity at {%d, %d, %d}, adjusting to BLOCK_FACE_XP.",
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m_BlockFace, (int)GetPosX(), (int)GetPosY(), (int)GetPosZ()
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LOGINFO("Invalid facing (%d) in a cHangingEntity at {%d, %d, %d}, adjusting to BLOCK_FACE_XP.",
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m_Facing, (int)GetPosX(), (int)GetPosY(), (int)GetPosZ()
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);
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Dir = 3;
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}
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