Mobs are assigned MaxHealth from monsters.ini; reading monsters.ini doesn't need settings.ini values anymore.
Fixes FS #409. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1662 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -2354,6 +2354,7 @@ int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, int a_EntityTy
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}
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}
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Monster->SetPosition(a_PosX, a_PosY, a_PosZ);
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Monster->SetHealth(Monster->GetMaxHealth());
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Monster->Initialize(this);
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BroadcastSpawnEntity(*Monster);
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return Monster->GetUniqueID();
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