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Mobs are assigned MaxHealth from monsters.ini; reading monsters.ini doesn't need settings.ini values anymore.

Fixes FS #409.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1662 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2013-07-07 15:09:05 +00:00
parent 5951bc76ec
commit a3c8b12ee9
6 changed files with 38 additions and 38 deletions

View File

@@ -12,11 +12,11 @@
struct cMonsterConfig::sAttributesStruct
{
AString m_name;
float m_SightDistance;
float m_AttackDamage;
float m_AttackRange;
float m_AttackRate;
AString m_Name;
double m_SightDistance;
double m_AttackDamage;
double m_AttackRange;
double m_AttackRate;
int m_MaxHealth;
};
@@ -55,37 +55,25 @@ cMonsterConfig::~cMonsterConfig()
void cMonsterConfig::Initialize()
{
sAttributesStruct Attributes;
cIniFile SettingsIniFile("settings.ini");
cIniFile MonstersIniFile("monsters.ini");
if (!SettingsIniFile.ReadFile() || !MonstersIniFile.ReadFile())
if (!MonstersIniFile.ReadFile())
{
LOGWARNING("cMonsterConfig: Must have both settings.ini and monsters.ini to configure attributes\n\tusing default attributes \n");
LOGWARNING("%s: Cannot read monsters.ini file, monster attributes not available", __FUNCTION__);
return;
}
m_pState->MonsterTypes = SettingsIniFile.GetValue("Monsters", "Types", "");
if ( m_pState->MonsterTypes.empty() )
for (int i = (int)MonstersIniFile.NumKeys(); i >= 0; i--)
{
LOGWARNING("cMonsterConfig: No Monster types listed in config file, using default attributes \n");
return;
}
AStringVector SplitList = StringSplit(m_pState->MonsterTypes, ",");
for (unsigned int i = 0; i < SplitList.size(); ++i)
{
if (!SplitList[i].empty())
{
Attributes.m_name = SplitList[i];
Attributes.m_AttackDamage = (float)MonstersIniFile.GetValueF(SplitList[i], "AttackDamage", 0);
Attributes.m_AttackRange = (float)MonstersIniFile.GetValueF(SplitList[i], "AttackRange", 0);
Attributes.m_SightDistance = (float)MonstersIniFile.GetValueF(SplitList[i], "SightDistance", 0);
Attributes.m_AttackRate = (float)MonstersIniFile.GetValueF(SplitList[i], "AttackRate", 0);
Attributes.m_MaxHealth = MonstersIniFile.GetValueI(SplitList[i], "MaxHealth", 0);
m_pState->AttributesList.push_front(Attributes);
}
sAttributesStruct Attributes;
AString Name = MonstersIniFile.KeyName(i);
Attributes.m_Name = Name;
Attributes.m_AttackDamage = MonstersIniFile.GetValueF(Name, "AttackDamage", 0);
Attributes.m_AttackRange = MonstersIniFile.GetValueF(Name, "AttackRange", 0);
Attributes.m_SightDistance = MonstersIniFile.GetValueF(Name, "SightDistance", 0);
Attributes.m_AttackRate = MonstersIniFile.GetValueF(Name, "AttackRate", 0);
Attributes.m_MaxHealth = MonstersIniFile.GetValueI(Name, "MaxHealth", 1);
m_pState->AttributesList.push_front(Attributes);
} // for i - SplitList[]
}
@@ -98,13 +86,13 @@ void cMonsterConfig::AssignAttributes(cMonster * a_Monster, const AString & a_Na
std::list<sAttributesStruct>::const_iterator itr;
for (itr = m_pState->AttributesList.begin(); itr != m_pState->AttributesList.end(); ++itr)
{
if (itr->m_name.compare(a_Name) == 0)
if (itr->m_Name.compare(a_Name) == 0)
{
a_Monster->SetAttackDamage (itr->m_AttackDamage);
a_Monster->SetAttackRange (itr->m_AttackRange);
a_Monster->SetSightDistance(itr->m_SightDistance);
a_Monster->SetAttackDamage ((float)itr->m_AttackDamage);
a_Monster->SetAttackRange ((float)itr->m_AttackRange);
a_Monster->SetSightDistance((float)itr->m_SightDistance);
a_Monster->SetAttackRate ((int)itr->m_AttackRate);
a_Monster->SetMaxHealth ((short)itr->m_MaxHealth);
a_Monster->SetMaxHealth (itr->m_MaxHealth);
return;
}
} // for itr - m_pState->AttributesList[]