Separated chunk generator from world / plugin interfaces.
The generator now only takes care of servicing synchronous "GetChunk(X, Y)" and "GetBiomes(X, Y)" requests.
This commit is contained in:
@@ -12,46 +12,8 @@
|
||||
|
||||
|
||||
|
||||
/** If the generation queue size exceeds this number, a warning will be output */
|
||||
const unsigned int QUEUE_WARNING_LIMIT = 1000;
|
||||
|
||||
/** If the generation queue size exceeds this number, chunks with no clients will be skipped */
|
||||
const unsigned int QUEUE_SKIP_LIMIT = 500;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// cChunkGenerator:
|
||||
|
||||
cChunkGenerator::cChunkGenerator(void) :
|
||||
super("cChunkGenerator"),
|
||||
m_Seed(0), // Will be overwritten by the actual generator
|
||||
m_Generator(nullptr),
|
||||
m_PluginInterface(nullptr),
|
||||
m_ChunkSink(nullptr)
|
||||
void cChunkGenerator::Initialize(cIniFile & a_IniFile)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cChunkGenerator::~cChunkGenerator()
|
||||
{
|
||||
Stop();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cChunkGenerator::Initialize(cPluginInterface & a_PluginInterface, cChunkSink & a_ChunkSink, cIniFile & a_IniFile)
|
||||
{
|
||||
m_PluginInterface = &a_PluginInterface;
|
||||
m_ChunkSink = &a_ChunkSink;
|
||||
|
||||
// Get the seed; create a new one and log it if not found in the INI file:
|
||||
if (a_IniFile.HasValue("Seed", "Seed"))
|
||||
{
|
||||
@@ -63,12 +25,20 @@ bool cChunkGenerator::Initialize(cPluginInterface & a_PluginInterface, cChunkSin
|
||||
LOGINFO("Chosen a new random seed for world: %d", m_Seed);
|
||||
a_IniFile.SetValueI("Seed", "Seed", m_Seed);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
std::unique_ptr<cChunkGenerator> cChunkGenerator::CreateFromIniFile(cIniFile & a_IniFile)
|
||||
{
|
||||
// Get the generator engine based on the INI file settings:
|
||||
std::unique_ptr<cChunkGenerator> res;
|
||||
AString GeneratorName = a_IniFile.GetValueSet("Generator", "Generator", "Composable");
|
||||
if (NoCaseCompare(GeneratorName, "Noise3D") == 0)
|
||||
{
|
||||
m_Generator = new cNoise3DGenerator(*this);
|
||||
res.reset(new cNoise3DGenerator());
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -76,90 +46,17 @@ bool cChunkGenerator::Initialize(cPluginInterface & a_PluginInterface, cChunkSin
|
||||
{
|
||||
LOGWARN("[Generator]::Generator value \"%s\" not recognized, using \"Composable\".", GeneratorName.c_str());
|
||||
}
|
||||
m_Generator = new cComposableGenerator(*this);
|
||||
res.reset(new cComposableGenerator());
|
||||
}
|
||||
|
||||
if (m_Generator == nullptr)
|
||||
if (res == nullptr)
|
||||
{
|
||||
LOGERROR("Generator could not start, aborting the server");
|
||||
return false;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
m_Generator->Initialize(a_IniFile);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cChunkGenerator::Stop(void)
|
||||
{
|
||||
m_ShouldTerminate = true;
|
||||
m_Event.Set();
|
||||
m_evtRemoved.Set(); // Wake up anybody waiting for empty queue
|
||||
super::Stop();
|
||||
|
||||
delete m_Generator;
|
||||
m_Generator = nullptr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cChunkGenerator::QueueGenerateChunk(int a_ChunkX, int a_ChunkZ, bool a_ForceGenerate, cChunkCoordCallback * a_Callback)
|
||||
{
|
||||
ASSERT(m_ChunkSink->IsChunkQueued(a_ChunkX, a_ChunkZ));
|
||||
|
||||
{
|
||||
cCSLock Lock(m_CS);
|
||||
|
||||
// Add to queue, issue a warning if too many:
|
||||
if (m_Queue.size() >= QUEUE_WARNING_LIMIT)
|
||||
{
|
||||
LOGWARN("WARNING: Adding chunk [%i, %i] to generation queue; Queue is too big! (%zu)", a_ChunkX, a_ChunkZ, m_Queue.size());
|
||||
}
|
||||
m_Queue.push_back(cQueueItem{a_ChunkX, a_ChunkZ, a_ForceGenerate, a_Callback});
|
||||
}
|
||||
|
||||
m_Event.Set();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cChunkGenerator::GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap)
|
||||
{
|
||||
if (m_Generator != nullptr)
|
||||
{
|
||||
m_Generator->GenerateBiomes(a_ChunkX, a_ChunkZ, a_BiomeMap);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cChunkGenerator::WaitForQueueEmpty(void)
|
||||
{
|
||||
cCSLock Lock(m_CS);
|
||||
while (!m_ShouldTerminate && !m_Queue.empty())
|
||||
{
|
||||
cCSUnlock Unlock(Lock);
|
||||
m_evtRemoved.Wait();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
int cChunkGenerator::GetQueueLength(void)
|
||||
{
|
||||
cCSLock Lock(m_CS);
|
||||
return static_cast<int>(m_Queue.size());
|
||||
res->Initialize(a_IniFile);
|
||||
return res;
|
||||
}
|
||||
|
||||
|
||||
@@ -167,166 +64,6 @@ int cChunkGenerator::GetQueueLength(void)
|
||||
|
||||
|
||||
EMCSBiome cChunkGenerator::GetBiomeAt(int a_BlockX, int a_BlockZ)
|
||||
{
|
||||
ASSERT(m_Generator != nullptr);
|
||||
return m_Generator->GetBiomeAt(a_BlockX, a_BlockZ);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
BLOCKTYPE cChunkGenerator::GetIniBlock(cIniFile & a_IniFile, const AString & a_SectionName, const AString & a_ValueName, const AString & a_Default)
|
||||
{
|
||||
AString BlockType = a_IniFile.GetValueSet(a_SectionName, a_ValueName, a_Default);
|
||||
int Block = BlockStringToType(BlockType);
|
||||
if (Block < 0)
|
||||
{
|
||||
LOGWARN("[%s].%s Could not parse block value \"%s\". Using default: \"%s\".", a_SectionName.c_str(), a_ValueName.c_str(), BlockType.c_str(), a_Default.c_str());
|
||||
return static_cast<BLOCKTYPE>(BlockStringToType(a_Default));
|
||||
}
|
||||
return static_cast<BLOCKTYPE>(Block);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cChunkGenerator::Execute(void)
|
||||
{
|
||||
// To be able to display performance information, the generator counts the chunks generated.
|
||||
// When the queue gets empty, the count is reset, so that waiting for the queue is not counted into the total time.
|
||||
int NumChunksGenerated = 0; // Number of chunks generated since the queue was last empty
|
||||
clock_t GenerationStart = clock(); // Clock tick when the queue started to fill
|
||||
clock_t LastReportTick = clock(); // Clock tick of the last report made (so that performance isn't reported too often)
|
||||
|
||||
while (!m_ShouldTerminate)
|
||||
{
|
||||
cCSLock Lock(m_CS);
|
||||
while (m_Queue.empty())
|
||||
{
|
||||
if ((NumChunksGenerated > 16) && (clock() - LastReportTick > CLOCKS_PER_SEC))
|
||||
{
|
||||
/* LOG("Chunk generator performance: %.2f ch / sec (%d ch total)",
|
||||
static_cast<double>(NumChunksGenerated) * CLOCKS_PER_SEC/ (clock() - GenerationStart),
|
||||
NumChunksGenerated
|
||||
); */
|
||||
}
|
||||
cCSUnlock Unlock(Lock);
|
||||
m_Event.Wait();
|
||||
if (m_ShouldTerminate)
|
||||
{
|
||||
return;
|
||||
}
|
||||
NumChunksGenerated = 0;
|
||||
GenerationStart = clock();
|
||||
LastReportTick = clock();
|
||||
}
|
||||
|
||||
if (m_Queue.empty())
|
||||
{
|
||||
// Sometimes the queue remains empty
|
||||
// If so, we can't do any front() operations on it!
|
||||
continue;
|
||||
}
|
||||
|
||||
cQueueItem item = m_Queue.front(); // Get next chunk from the queue
|
||||
bool SkipEnabled = (m_Queue.size() > QUEUE_SKIP_LIMIT);
|
||||
m_Queue.erase(m_Queue.begin()); // Remove the item from the queue
|
||||
Lock.Unlock(); // Unlock ASAP
|
||||
m_evtRemoved.Set();
|
||||
|
||||
// Display perf info once in a while:
|
||||
if ((NumChunksGenerated > 512) && (clock() - LastReportTick > 2 * CLOCKS_PER_SEC))
|
||||
{
|
||||
LOG("Chunk generator performance: %.2f ch / sec (%d ch total)",
|
||||
static_cast<double>(NumChunksGenerated) * CLOCKS_PER_SEC / (clock() - GenerationStart),
|
||||
NumChunksGenerated
|
||||
);
|
||||
LastReportTick = clock();
|
||||
}
|
||||
|
||||
// Skip the chunk if it's already generated and regeneration is not forced. Report as success:
|
||||
if (!item.m_ForceGenerate && m_ChunkSink->IsChunkValid(item.m_ChunkX, item.m_ChunkZ))
|
||||
{
|
||||
LOGD("Chunk [%d, %d] already generated, skipping generation", item.m_ChunkX, item.m_ChunkZ);
|
||||
if (item.m_Callback != nullptr)
|
||||
{
|
||||
item.m_Callback->Call(item.m_ChunkX, item.m_ChunkZ, true);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
// Skip the chunk if the generator is overloaded:
|
||||
if (SkipEnabled && !m_ChunkSink->HasChunkAnyClients(item.m_ChunkX, item.m_ChunkZ))
|
||||
{
|
||||
LOGWARNING("Chunk generator overloaded, skipping chunk [%d, %d]", item.m_ChunkX, item.m_ChunkZ);
|
||||
if (item.m_Callback != nullptr)
|
||||
{
|
||||
item.m_Callback->Call(item.m_ChunkX, item.m_ChunkZ, false);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
// Generate the chunk:
|
||||
// LOGD("Generating chunk [%d, %d]", item.m_ChunkX, item.m_ChunkZ);
|
||||
DoGenerate(item.m_ChunkX, item.m_ChunkZ);
|
||||
if (item.m_Callback != nullptr)
|
||||
{
|
||||
item.m_Callback->Call(item.m_ChunkX, item.m_ChunkZ, true);
|
||||
}
|
||||
NumChunksGenerated++;
|
||||
} // while (!bStop)
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cChunkGenerator::DoGenerate(int a_ChunkX, int a_ChunkZ)
|
||||
{
|
||||
ASSERT(m_PluginInterface != nullptr);
|
||||
ASSERT(m_ChunkSink != nullptr);
|
||||
|
||||
cChunkDesc ChunkDesc(a_ChunkX, a_ChunkZ);
|
||||
m_PluginInterface->CallHookChunkGenerating(ChunkDesc);
|
||||
m_Generator->DoGenerate(a_ChunkX, a_ChunkZ, ChunkDesc);
|
||||
m_PluginInterface->CallHookChunkGenerated(ChunkDesc);
|
||||
|
||||
#ifdef _DEBUG
|
||||
// Verify that the generator has produced valid data:
|
||||
ChunkDesc.VerifyHeightmap();
|
||||
#endif
|
||||
|
||||
m_ChunkSink->OnChunkGenerated(ChunkDesc);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// cChunkGenerator::cGenerator:
|
||||
|
||||
cChunkGenerator::cGenerator::cGenerator(cChunkGenerator & a_ChunkGenerator) :
|
||||
m_ChunkGenerator(a_ChunkGenerator)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cChunkGenerator::cGenerator::Initialize(cIniFile & a_IniFile)
|
||||
{
|
||||
UNUSED(a_IniFile);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
EMCSBiome cChunkGenerator::cGenerator::GetBiomeAt(int a_BlockX, int a_BlockZ)
|
||||
{
|
||||
cChunkDef::BiomeMap Biomes;
|
||||
int Y = 0;
|
||||
|
||||
Reference in New Issue
Block a user