Separated chunk generator from world / plugin interfaces.
The generator now only takes care of servicing synchronous "GetChunk(X, Y)" and "GetBiomes(X, Y)" requests.
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@@ -27,11 +27,11 @@
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class cNotifyChunkSender :
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public cChunkCoordCallback
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{
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virtual void Call(int a_ChunkX, int a_ChunkZ, bool a_IsSuccess) override
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virtual void Call(cChunkCoords a_Coords, bool a_IsSuccess) override
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{
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cChunkSender & ChunkSender = m_ChunkSender;
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m_World.DoWithChunk(
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a_ChunkX, a_ChunkZ,
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a_Coords.m_ChunkX, a_Coords.m_ChunkZ,
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[&ChunkSender] (cChunk & a_Chunk) -> bool
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{
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ChunkSender.QueueSendChunkTo(a_Chunk.GetPosX(), a_Chunk.GetPosZ(), cChunkSender::E_CHUNK_PRIORITY_MIDHIGH, a_Chunk.GetAllClients());
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