Chunks are successfully streamed to clients (in a bad a slow way, but whatever)
Fixed respawn packet for 1.2.2 git-svn-id: http://mc-server.googlecode.com/svn/trunk@350 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -36,15 +36,23 @@ cPacket_MapChunk::cPacket_MapChunk(cChunk * a_Chunk)
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m_UnusedInt = 0;
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for( int i = 0; i < 16; ++i )
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{
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m_BitMap1 |= (1 << i);
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}
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unsigned int DataSize = 16 * (4096 + 2048 + 2048 + 2048);
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char* AllData = new char[ DataSize ];
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memset( AllData, 0, DataSize );
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unsigned int iterator = 0;
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for( int i = 0; i < 8; ++i ) // Old world is only 8 high
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{
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m_BitMap1 |= (1 << i);
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for( int y = 0; y < 16; ++y ) for( int z = 0; z < 16; ++z ) for( int x = 0; x < 16; ++x )
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{
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AllData[iterator] = a_Chunk->GetBlock( x, y+i*16, z );
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++iterator;
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}
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//iterator+=2048*2; // Ignore light and stuff
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}
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uLongf CompressedSize = compressBound( DataSize );
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char * CompressedBlockData = new char[CompressedSize];
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