Chunks are successfully streamed to clients (in a bad a slow way, but whatever)
Fixed respawn packet for 1.2.2 git-svn-id: http://mc-server.googlecode.com/svn/trunk@350 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -364,10 +364,12 @@ void cPlayer::Respawn()
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//Packet.m_CreativeMode = (char)GetWorld()->GetGameMode();
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Packet.m_CreativeMode = (char)m_GameMode; //Set GameMode packet based on Player's GameMode;
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#if (MINECRAFT_1_2_2 != 1 )
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//TODO Less hardcoded
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Packet.m_World = 0;
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Packet.m_MapSeed = GetWorld()->GetWorldSeed();
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#endif
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//Send Packet
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m_ClientHandle->Send( Packet );
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