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Chunks are successfully streamed to clients (in a bad a slow way, but whatever)

Fixed respawn packet for 1.2.2

git-svn-id: http://mc-server.googlecode.com/svn/trunk@350 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
faketruth
2012-03-01 18:56:56 +00:00
parent d24c07a550
commit a2f6ab93b6
4 changed files with 49 additions and 5 deletions

View File

@@ -364,10 +364,12 @@ void cPlayer::Respawn()
//Packet.m_CreativeMode = (char)GetWorld()->GetGameMode();
Packet.m_CreativeMode = (char)m_GameMode; //Set GameMode packet based on Player's GameMode;
#if (MINECRAFT_1_2_2 != 1 )
//TODO Less hardcoded
Packet.m_World = 0;
Packet.m_MapSeed = GetWorld()->GetWorldSeed();
#endif
//Send Packet
m_ClientHandle->Send( Packet );