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Added delayed ticking to Lua API

git-svn-id: http://mc-server.googlecode.com/svn/trunk@953 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-10-13 08:56:12 +00:00
parent 12b536d467
commit a2f6243b21
4 changed files with 157 additions and 28 deletions

View File

@@ -1032,16 +1032,16 @@ int cWorld::GetBiomeAt (int a_BlockX, int a_BlockZ)
void cWorld::SetBlock( int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta )
void cWorld::SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
if(a_BlockType == E_BLOCK_AIR)
{
BlockHandler(GetBlock(a_X, a_Y, a_Z))->OnDestroyed(this, a_X, a_Y, a_Z);
BlockHandler(GetBlock(a_BlockX, a_BlockY, a_BlockZ))->OnDestroyed(this, a_BlockX, a_BlockY, a_BlockZ);
}
m_ChunkMap->SetBlock(a_X, a_Y, a_Z, a_BlockType, a_BlockMeta);
m_ChunkMap->SetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
GetSimulatorManager()->WakeUp(a_X, a_Y, a_Z);
BlockHandler(a_BlockType)->OnPlaced(this, a_X, a_Y, a_Z, a_BlockMeta);
GetSimulatorManager()->WakeUp(a_BlockX, a_BlockY, a_BlockZ);
BlockHandler(a_BlockType)->OnPlaced(this, a_BlockX, a_BlockY, a_BlockZ, a_BlockMeta);
}
@@ -2094,45 +2094,62 @@ void cWorld::GetChunkStats(int & a_NumValid, int & a_NumDirty, int & a_NumInLigh
void cWorld::TickQueuedBlocks(float a_Dt)
{
if(m_BlockTickQueue.empty())
if (m_BlockTickQueue.empty())
{
return;
}
m_BlockTickQueueCopy.clear();
m_BlockTickQueue.swap(m_BlockTickQueueCopy);
for(std::vector<BlockTickQueueItem *>::iterator itr = m_BlockTickQueueCopy.begin(); itr != m_BlockTickQueueCopy.end(); itr++)
for (std::vector<BlockTickQueueItem *>::iterator itr = m_BlockTickQueueCopy.begin(); itr != m_BlockTickQueueCopy.end(); itr++)
{
BlockTickQueueItem *Block = (*itr);
Block->ToWait -= a_Dt;
if(Block->ToWait <= 0)
if (Block->ToWait <= 0)
{
BlockHandler(GetBlock(Block->X, Block->Y, Block->Z))->OnUpdate(this, Block->X, Block->Y, Block->Z);
delete Block; //We don´t have to remove it from the vector, this will happen automatically on the next tick
}else{
delete Block; //We don't have to remove it from the vector, this will happen automatically on the next tick
}
else
{
m_BlockTickQueue.push_back(Block); //Keep the block in the queue
}
}
} // for itr - m_BlockTickQueueCopy[]
}
void cWorld::QueueBlockForTick(int a_X, int a_Y, int a_Z, float a_Time)
void cWorld::QueueBlockForTick(int a_BlockX, int a_BlockY, int a_BlockZ, float a_TimeToWait)
{
BlockTickQueueItem *Block = new BlockTickQueueItem;
Block->X = a_X;
Block->Y = a_Y;
Block->Z = a_Z;
Block->ToWait = a_Time;
BlockTickQueueItem * Block = new BlockTickQueueItem;
Block->X = a_BlockX;
Block->Y = a_BlockY;
Block->Z = a_BlockZ;
Block->ToWait = a_TimeToWait;
m_BlockTickQueue.push_back(Block);
}
bool cWorld::IsBlockDirectlyWatered(int a_X, int a_Y, int a_Z)
bool cWorld::IsBlockDirectlyWatered(int a_BlockX, int a_BlockY, int a_BlockZ)
{
return IsBlockWater(GetBlock(a_X - 1, a_Y, a_Z))
|| IsBlockWater(GetBlock(a_X + 1, a_Y, a_Z))
|| IsBlockWater(GetBlock(a_X, a_Y, a_Z - 1))
|| IsBlockWater(GetBlock(a_X, a_Y, a_Z + 1));
}
return (
IsBlockWater(GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ)) ||
IsBlockWater(GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ)) ||
IsBlockWater(GetBlock(a_BlockX, a_BlockY, a_BlockZ - 1)) ||
IsBlockWater(GetBlock(a_BlockX, a_BlockY, a_BlockZ + 1))
);
}