Speed improvements, crash fixes, & self-suggestions
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@@ -255,8 +255,7 @@ cWorld::cWorld(const AString & a_WorldName, eDimension a_Dimension, const AStrin
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m_Scoreboard(this),
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m_MapManager(this),
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m_GeneratorCallbacks(*this),
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m_TickThread(*this)
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m_TickThread(*this)
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{
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LOGD("cWorld::cWorld(\"%s\")", a_WorldName.c_str());
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@@ -526,7 +525,7 @@ void cWorld::Start(void)
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// TODO: More descriptions for each key
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IniFile.AddHeaderComment(" This is the per-world configuration file, managing settings such as generators, simulators, and spawn points");
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IniFile.AddKeyComment("LinkedWorlds", "This section governs portal world linkage; leave a value blank to disabled that associated method of teleportation");
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IniFile.AddKeyComment(" LinkedWorlds", "This section governs portal world linkage; leave a value blank to disabled that associated method of teleportation");
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}
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// The presence of a configuration value overrides everything
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@@ -784,7 +783,7 @@ void cWorld::Stop(void)
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// Write settings to file; these are all plugin changeable values - keep updated!
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cIniFile IniFile;
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IniFile.ReadFile(m_IniFileName);
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if ((GetDimension() != dimNether) && (GetDimension() != dimEnd))
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if (GetDimension() == dimOverworld)
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{
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IniFile.SetValue("LinkedWorlds", "NetherWorldName", m_NetherWorldName);
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IniFile.SetValue("LinkedWorlds", "EndWorldName", m_EndWorldName);
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@@ -1040,11 +1039,7 @@ void cWorld::TickClients(float a_Dt)
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// Add clients scheduled for adding:
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for (cClientHandleList::iterator itr = m_ClientsToAdd.begin(), end = m_ClientsToAdd.end(); itr != end; ++itr)
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{
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if (std::find(m_Clients.begin(), m_Clients.end(), *itr) != m_Clients.end())
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{
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ASSERT(!"Adding a client that is already in the clientlist");
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continue;
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}
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ASSERT(std::find(m_Clients.begin(), m_Clients.end(), *itr) == m_Clients.end());
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m_Clients.push_back(*itr);
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} // for itr - m_ClientsToRemove[]
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m_ClientsToAdd.clear();
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@@ -3253,9 +3248,9 @@ void cWorld::AddQueuedPlayers(void)
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cCSLock Lock(m_CSPlayers);
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for (cPlayerList::iterator itr = PlayersToAdd.begin(), end = PlayersToAdd.end(); itr != end; ++itr)
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{
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ASSERT(std::find(m_Players.begin(), m_Players.end(), *itr) == m_Players.end()); // Is it already in the list? HOW?
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ASSERT(std::find(m_Players.begin(), m_Players.end(), *itr) == m_Players.end()); // Is it already in the list? HOW?
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LOGD("Adding player %s to world \"%s\".", (*itr)->GetName().c_str(), m_WorldName.c_str());
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m_Players.push_back(*itr);
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(*itr)->SetWorld(this);
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