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Speed improvements, crash fixes, & self-suggestions

This commit is contained in:
Tiger Wang
2014-07-22 17:26:48 +01:00
parent 0a15e1f420
commit a28b0dc120
8 changed files with 55 additions and 61 deletions

View File

@@ -95,7 +95,7 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) :
SetPosX(World->GetSpawnX());
SetPosY(World->GetSpawnY());
SetPosZ(World->GetSpawnZ());
SetBedPos(Vector3i(World->GetSpawnX(), World->GetSpawnY(), World->GetSpawnZ()));
SetBedPos(Vector3i((int)World->GetSpawnX(), (int)World->GetSpawnY(), (int)World->GetSpawnZ()));
LOGD("Player \"%s\" is connecting for the first time, spawning at default world spawn {%.2f, %.2f, %.2f}",
a_PlayerName.c_str(), GetPosX(), GetPosY(), GetPosZ()
@@ -1611,6 +1611,8 @@ void cPlayer::TossItems(const cItems & a_Items)
bool cPlayer::MoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn)
{
ASSERT(a_World != NULL);
if (GetWorld() == a_World)
{
// Don't move to same world
@@ -1624,7 +1626,7 @@ bool cPlayer::MoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn)
}
// Remove player from the old world
SetWorldTravellingFrom(GetWorld()); // cChunk handles entity removal
SetWorldTravellingFrom(GetWorld()); // cChunk handles entity removal
GetWorld()->RemovePlayer(this);
// Queue adding player to the new world, including all the necessary adjustments to the object