git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -15,6 +15,20 @@
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#include "cWaterSimulator.h"
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#include "cChicken.h"
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#include "cSpider.h"
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#include "cCow.h" //cow
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#include "cSquid.h" //Squid
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#include "cWolf.h" //wolf
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#include "cSlime.h" //slime
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#include "cSkeleton.h" //Skeleton
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#include "cSilverfish.h" //Silverfish
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#include "cPig.h" //pig
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#include "cSheep.h" //sheep
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#include "cZombie.h" //zombie
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#include "cEnderman.h" //enderman
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#include "cCreeper.h" //creeper
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#include "cCavespider.h" //cavespider
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#include "cGhast.h" //Ghast
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#include "cZombiepigman.h" //Zombiepigman
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#include "cGenSettings.h"
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@@ -316,8 +330,29 @@ void cWorld::Tick(float a_Dt)
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m_SpawnMonsterTime = m_Time;
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if( m_pState->m_Players.size() > 0 )
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{
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cChicken *Chicken;
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cSpider *Spider;
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cChicken *Chicken;
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cCow *Cow;
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cPig *Pig;
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cSheep *Sheep;
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cSquid *Squid;
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cWolf *Wolf;
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cSpider *Spider;
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cZombie *Zombie;
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cEnderman *Enderman;
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cCreeper *Creeper;
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cGhast *Ghast;
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cCavespider *Cavespider;
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cZombiepigman *Zombiepigman;
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cSkeleton *Skeleton;
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cSlime *Slime;
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cSilverfish *Silverfish;
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srand ( time(NULL) ); //added mob code
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int dayRand = rand() % 6; //added mob code
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int nightRand = rand() % 10; //added mob code
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int RandomPlayerIdx = rand() & m_pState->m_Players.size();
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PlayerList::iterator itr = m_pState->m_Players.begin();
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for( int i = 1; i < RandomPlayerIdx; i++ )
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@@ -330,15 +365,90 @@ void cWorld::Tick(float a_Dt)
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//cMonster* Monster = new cChicken();
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if(m_WorldTime >= 12000 + 1000) {
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Spider = new cSpider();
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Spider->Initialize();
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Spider->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
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Spider->SpawnOn( 0 );
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if (nightRand == 0) { //random percent to spawn for night
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Spider = new cSpider();
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Spider->Initialize();
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Spider->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
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Spider->SpawnOn( 0 );
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} else if (nightRand == 1) {
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Zombie = new cZombie();
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Zombie->Initialize();
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Zombie->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
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Zombie->SpawnOn( 0 );
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} else if (nightRand == 2) {
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Enderman = new cEnderman();
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Enderman->Initialize();
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Enderman->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
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Enderman->SpawnOn( 0 );
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} else if (nightRand == 3) {
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Creeper = new cCreeper();
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Creeper->Initialize();
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Creeper->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
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Creeper->SpawnOn( 0 );
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} else if (nightRand == 4) {
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Cavespider = new cCavespider();
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Cavespider->Initialize();
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Cavespider->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
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Cavespider->SpawnOn( 0 );
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} else if (nightRand == 5) {
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Ghast = new cGhast();
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Ghast->Initialize();
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Ghast->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
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Ghast->SpawnOn( 0 );
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} else if (nightRand == 6) {
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Zombiepigman = new cZombiepigman();
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Zombiepigman->Initialize();
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Zombiepigman->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
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Zombiepigman->SpawnOn( 0 );
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} else if (nightRand == 7) {
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Slime = new cSlime();
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Slime->Initialize();
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Slime->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
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Slime->SpawnOn( 0 );
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} else if (nightRand == 8) {
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Silverfish = new cSilverfish();
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Silverfish->Initialize();
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Silverfish->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
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Silverfish->SpawnOn( 0 );
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} else if (nightRand == 9) {
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Skeleton = new cSkeleton();
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Skeleton->Initialize();
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Skeleton->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
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Skeleton->SpawnOn( 0 );
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} //end random percent to spawn for night
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} else {
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Chicken = new cChicken();
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Chicken->Initialize();
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Chicken->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
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Chicken->SpawnOn( 0 );
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if (dayRand == 0) { //random percent to spawn for day
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Chicken = new cChicken();
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Chicken->Initialize();
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Chicken->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
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Chicken->SpawnOn( 0 );
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} else if (dayRand == 1) {
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Cow = new cCow();
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Cow->Initialize();
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Cow->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
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Cow->SpawnOn( 0 );
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} else if (dayRand == 2) {
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Pig = new cPig();
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Pig->Initialize();
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Pig->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
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Pig->SpawnOn( 0 );
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} else if (dayRand == 3) {
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Sheep = new cSheep();
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Sheep->Initialize();
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Sheep->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
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Sheep->SpawnOn( 0 );
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} else if (dayRand == 4) {
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Squid = new cSquid();
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Squid->Initialize();
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Squid->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
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Squid->SpawnOn( 0 );
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} else if (dayRand == 5) {
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Wolf = new cWolf();
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Wolf->Initialize();
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Wolf->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
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Wolf->SpawnOn( 0 );
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} //end random percent to spawn for day
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}
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//Monster->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
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//Monster->SpawnOn( 0 );
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