git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
90
source/cSheep.cpp
Normal file
90
source/cSheep.cpp
Normal file
@@ -0,0 +1,90 @@
|
||||
#include "cSheep.h"
|
||||
|
||||
#include "Vector3f.h"
|
||||
#include "Vector3d.h"
|
||||
|
||||
#include "Defines.h"
|
||||
|
||||
#include "cRoot.h"
|
||||
#include "cWorld.h"
|
||||
#include "cPickup.h"
|
||||
#include "cItem.h"
|
||||
|
||||
#include "cMCLogger.h"
|
||||
|
||||
#ifndef _WIN32
|
||||
#include <stdlib.h> // rand()
|
||||
#include <cstring>
|
||||
#endif
|
||||
|
||||
#include <string>
|
||||
|
||||
|
||||
|
||||
cSheep::cSheep()
|
||||
: m_ChaseTime( 999999 )
|
||||
|
||||
{
|
||||
//LOG("SPAWNING A Sheep!!!!!!!!!!!!!!!!!!!!!");
|
||||
m_EMPersonality = PASSIVE;
|
||||
m_MobType = 91;
|
||||
GetMonsterConfig("Sheep");
|
||||
}
|
||||
|
||||
cSheep::~cSheep()
|
||||
{
|
||||
}
|
||||
|
||||
bool cSheep::IsA( const char* a_EntityType )
|
||||
{
|
||||
//LOG("IsA( cSheep ) : %s", a_EntityType);
|
||||
if( strcmp( a_EntityType, "cSheep" ) == 0 ) return true;
|
||||
return cMonster::IsA( a_EntityType );
|
||||
}
|
||||
|
||||
void cSheep::Tick(float a_Dt)
|
||||
{
|
||||
cMonster::Tick(a_Dt);
|
||||
}
|
||||
|
||||
void cSheep::KilledBy( cEntity* a_Killer )
|
||||
{
|
||||
if( (rand() % 5) == 0 )
|
||||
{
|
||||
cPickup* Pickup = new cPickup( (int)(m_Pos->x*32), (int)(m_Pos->y*32), (int)(m_Pos->z*32), cItem( E_ITEM_EGG, 1 ) );
|
||||
Pickup->Initialize();
|
||||
}
|
||||
if( (rand() % 1) == 0 )
|
||||
{
|
||||
cPickup* Pickup = new cPickup( (int)(m_Pos->x*32), (int)(m_Pos->y*32), (int)(m_Pos->z*32), cItem( E_ITEM_FEATHER, 1 ) );
|
||||
Pickup->Initialize();
|
||||
}
|
||||
cMonster::KilledBy( a_Killer );
|
||||
}
|
||||
|
||||
//What to do if in Idle State
|
||||
void cSheep::InStateIdle(float a_Dt) {
|
||||
cMonster::InStateIdle(a_Dt);
|
||||
}
|
||||
|
||||
//What to do if in Chasing State
|
||||
void cSheep::InStateChasing(float a_Dt) {
|
||||
cMonster::InStateChasing(a_Dt);
|
||||
m_ChaseTime += a_Dt;
|
||||
if( m_Target )
|
||||
{
|
||||
Vector3f Pos = Vector3f( m_Pos );
|
||||
Vector3f Their = Vector3f( m_Target->GetPosition() );
|
||||
if( (Their - Pos).Length() <= m_AttackRange) {
|
||||
cMonster::Attack(a_Dt);
|
||||
}
|
||||
MoveToPosition( Their + Vector3f(0, 0.65f, 0) );
|
||||
} else if( m_ChaseTime > 5.f ) {
|
||||
m_ChaseTime = 0;
|
||||
m_EMState = IDLE;
|
||||
}
|
||||
}
|
||||
|
||||
void cSheep::InStateEscaping(float a_Dt) {
|
||||
cMonster::InStateEscaping(a_Dt);
|
||||
}
|
||||
Reference in New Issue
Block a user