En masse NULL -> nullptr replace
This commit is contained in:
@@ -126,7 +126,7 @@ cWSSAnvil::cWSSAnvil(cWorld * a_World, int a_CompressionFactor) :
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#endif // _DEBUG
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gzFile gz = gzopen((FILE_IO_PREFIX + fnam).c_str(), "wb");
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if (gz != NULL)
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if (gz != nullptr)
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{
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gzwrite(gz, Writer.GetResult().data(), (unsigned)Writer.GetResult().size());
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}
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@@ -193,7 +193,7 @@ bool cWSSAnvil::GetChunkData(const cChunkCoords & a_Chunk, AString & a_Data)
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{
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cCSLock Lock(m_CS);
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cMCAFile * File = LoadMCAFile(a_Chunk);
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if (File == NULL)
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if (File == nullptr)
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{
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return false;
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}
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@@ -208,7 +208,7 @@ bool cWSSAnvil::SetChunkData(const cChunkCoords & a_Chunk, const AString & a_Dat
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{
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cCSLock Lock(m_CS);
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cMCAFile * File = LoadMCAFile(a_Chunk);
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if (File == NULL)
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if (File == nullptr)
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{
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return false;
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}
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@@ -234,7 +234,7 @@ cWSSAnvil::cMCAFile * cWSSAnvil::LoadMCAFile(const cChunkCoords & a_Chunk)
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// Is it already cached?
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for (cMCAFiles::iterator itr = m_Files.begin(); itr != m_Files.end(); ++itr)
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{
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if (((*itr) != NULL) && ((*itr)->GetRegionX() == RegionX) && ((*itr)->GetRegionZ() == RegionZ))
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if (((*itr) != nullptr) && ((*itr)->GetRegionX() == RegionX) && ((*itr)->GetRegionZ() == RegionZ))
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{
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// Move the file to front and return it:
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cMCAFile * f = *itr;
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@@ -253,9 +253,9 @@ cWSSAnvil::cMCAFile * cWSSAnvil::LoadMCAFile(const cChunkCoords & a_Chunk)
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cFile::CreateFolder(FILE_IO_PREFIX + FileName);
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AppendPrintf(FileName, "/r.%d.%d.mca", RegionX, RegionZ);
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cMCAFile * f = new cMCAFile(FileName, RegionX, RegionZ);
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if (f == NULL)
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if (f == nullptr)
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{
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return NULL;
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return nullptr;
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}
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m_Files.push_front(f);
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@@ -373,7 +373,7 @@ bool cWSSAnvil::LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT
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// Load the biomes from NBT, if present and valid. First try MCS-style, then Vanilla-style:
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cChunkDef::BiomeMap BiomeMap;
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cChunkDef::BiomeMap * Biomes = LoadBiomeMapFromNBT(&BiomeMap, a_NBT, a_NBT.FindChildByName(Level, "MCSBiomes"));
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if (Biomes == NULL)
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if (Biomes == nullptr)
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{
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// MCS-style biomes not available, load vanilla-style:
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Biomes = LoadVanillaBiomeMapFromNBT(&BiomeMap, a_NBT, a_NBT.FindChildByName(Level, "Biomes"));
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@@ -426,9 +426,9 @@ bool cWSSAnvil::LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT
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cSetChunkDataPtr SetChunkData(new cSetChunkData(
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a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ,
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BlockTypes, MetaData,
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IsLightValid ? BlockLight : NULL,
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IsLightValid ? SkyLight : NULL,
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NULL, Biomes,
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IsLightValid ? BlockLight : nullptr,
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IsLightValid ? SkyLight : nullptr,
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nullptr, Biomes,
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Entities, BlockEntities,
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false
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));
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@@ -525,12 +525,12 @@ cChunkDef::BiomeMap * cWSSAnvil::LoadVanillaBiomeMapFromNBT(cChunkDef::BiomeMap
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{
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if ((a_TagIdx < 0) || (a_NBT.GetType(a_TagIdx) != TAG_ByteArray))
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{
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return NULL;
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return nullptr;
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}
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if (a_NBT.GetDataLength(a_TagIdx) != 16 * 16)
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{
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// The biomes stored don't match in size
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return NULL;
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return nullptr;
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}
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const unsigned char * VanillaBiomeData = (const unsigned char *)(a_NBT.GetData(a_TagIdx));
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for (size_t i = 0; i < ARRAYCOUNT(*a_BiomeMap); i++)
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@@ -538,7 +538,7 @@ cChunkDef::BiomeMap * cWSSAnvil::LoadVanillaBiomeMapFromNBT(cChunkDef::BiomeMap
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if ((VanillaBiomeData)[i] == 0xff)
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{
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// Unassigned biomes
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return NULL;
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return nullptr;
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}
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(*a_BiomeMap)[i] = (EMCSBiome)(VanillaBiomeData[i]);
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}
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@@ -553,12 +553,12 @@ cChunkDef::BiomeMap * cWSSAnvil::LoadBiomeMapFromNBT(cChunkDef::BiomeMap * a_Bio
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{
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if ((a_TagIdx < 0) || (a_NBT.GetType(a_TagIdx) != TAG_IntArray))
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{
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return NULL;
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return nullptr;
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}
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if (a_NBT.GetDataLength(a_TagIdx) != sizeof(*a_BiomeMap))
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{
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// The biomes stored don't match in size
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return NULL;
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return nullptr;
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}
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const char * BiomeData = (a_NBT.GetData(a_TagIdx));
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for (size_t i = 0; i < ARRAYCOUNT(*a_BiomeMap); i++)
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@@ -567,7 +567,7 @@ cChunkDef::BiomeMap * cWSSAnvil::LoadBiomeMapFromNBT(cChunkDef::BiomeMap * a_Bio
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if ((*a_BiomeMap)[i] == 0xff)
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{
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// Unassigned biomes
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return NULL;
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return nullptr;
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}
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}
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return a_BiomeMap;
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@@ -631,7 +631,7 @@ void cWSSAnvil::LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntities, con
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BLOCKTYPE BlockType = cChunkDef::GetBlock(a_BlockTypes, RelX, RelY, RelZ);
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NIBBLETYPE BlockMeta = cChunkDef::GetNibble(a_BlockMetas, RelX, RelY, RelZ);
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std::auto_ptr<cBlockEntity> be(LoadBlockEntityFromNBT(a_NBT, Child, x, y, z, BlockType, BlockMeta));
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if (be.get() == NULL)
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if (be.get() == nullptr)
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{
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continue;
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}
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@@ -670,7 +670,7 @@ cBlockEntity * cWSSAnvil::LoadBlockEntityFromNBT(const cParsedNBT & a_NBT, int a
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case E_BLOCK_WALLSIGN: return LoadSignFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_WALLSIGN);
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// Blocktypes that have block entities but don't load their contents from disk:
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case E_BLOCK_ENDER_CHEST: return NULL;
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case E_BLOCK_ENDER_CHEST: return nullptr;
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}
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// All the other blocktypes should have no entities assigned to them. Report an error:
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@@ -686,7 +686,7 @@ cBlockEntity * cWSSAnvil::LoadBlockEntityFromNBT(const cParsedNBT & a_NBT, int a
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ItemTypeToString(a_BlockType).c_str(), a_BlockType, TypeName.c_str(),
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a_BlockX, a_BlockY, a_BlockZ
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);
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return NULL;
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return nullptr;
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}
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@@ -836,7 +836,7 @@ cBlockEntity * cWSSAnvil::LoadBeaconFromNBT(const cParsedNBT & a_NBT, int a_TagI
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// Check if the data has a proper type:
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if (!CheckBlockEntityType(a_NBT, a_TagIdx, "Beacon"))
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{
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return NULL;
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return nullptr;
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}
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std::auto_ptr<cBeaconEntity> Beacon(new cBeaconEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
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@@ -881,13 +881,13 @@ cBlockEntity * cWSSAnvil::LoadChestFromNBT(const cParsedNBT & a_NBT, int a_TagId
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// https://github.com/mc-server/MCServer/blob/d0551e2e0a98a28f31a88d489d17b408e4a7d38d/src/WorldStorage/WSSAnvil.cpp#L637
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if (!CheckBlockEntityType(a_NBT, a_TagIdx, "Chest") && !CheckBlockEntityType(a_NBT, a_TagIdx, "TrappedChest"))
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{
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return NULL;
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return nullptr;
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}
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int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
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if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List))
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{
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return NULL; // Make it an empty chest - the chunk loader will provide an empty cChestEntity for this
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return nullptr; // Make it an empty chest - the chunk loader will provide an empty cChestEntity for this
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}
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std::auto_ptr<cChestEntity> Chest(new cChestEntity(a_BlockX, a_BlockY, a_BlockZ, m_World, a_ChestBlockType));
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LoadItemGridFromNBT(Chest->GetContents(), a_NBT, Items);
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@@ -903,7 +903,7 @@ cBlockEntity * cWSSAnvil::LoadCommandBlockFromNBT(const cParsedNBT & a_NBT, int
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// Check if the data has a proper type:
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if (!CheckBlockEntityType(a_NBT, a_TagIdx, "Control"))
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{
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return NULL;
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return nullptr;
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}
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std::auto_ptr<cCommandBlockEntity> CmdBlock(new cCommandBlockEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
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@@ -940,13 +940,13 @@ cBlockEntity * cWSSAnvil::LoadDispenserFromNBT(const cParsedNBT & a_NBT, int a_T
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// Check if the data has a proper type:
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if (!CheckBlockEntityType(a_NBT, a_TagIdx, "Trap"))
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{
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return NULL;
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return nullptr;
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}
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int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
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if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List))
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{
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return NULL; // Make it an empty dispenser - the chunk loader will provide an empty cDispenserEntity for this
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return nullptr; // Make it an empty dispenser - the chunk loader will provide an empty cDispenserEntity for this
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}
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std::auto_ptr<cDispenserEntity> Dispenser(new cDispenserEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
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LoadItemGridFromNBT(Dispenser->GetContents(), a_NBT, Items);
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@@ -962,13 +962,13 @@ cBlockEntity * cWSSAnvil::LoadDropperFromNBT(const cParsedNBT & a_NBT, int a_Tag
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// Check if the data has a proper type:
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if (!CheckBlockEntityType(a_NBT, a_TagIdx, "Dropper"))
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{
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return NULL;
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return nullptr;
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}
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int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
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if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List))
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{
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return NULL; // Make it an empty dropper - the chunk loader will provide an empty cDropperEntity for this
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return nullptr; // Make it an empty dropper - the chunk loader will provide an empty cDropperEntity for this
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}
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std::auto_ptr<cDropperEntity> Dropper(new cDropperEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
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LoadItemGridFromNBT(Dropper->GetContents(), a_NBT, Items);
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@@ -984,7 +984,7 @@ cBlockEntity * cWSSAnvil::LoadFlowerPotFromNBT(const cParsedNBT & a_NBT, int a_T
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// Check if the data has a proper type:
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if (!CheckBlockEntityType(a_NBT, a_TagIdx, "FlowerPot"))
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{
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return NULL;
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return nullptr;
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}
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std::auto_ptr<cFlowerPotEntity> FlowerPot(new cFlowerPotEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
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@@ -1015,13 +1015,13 @@ cBlockEntity * cWSSAnvil::LoadFurnaceFromNBT(const cParsedNBT & a_NBT, int a_Tag
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// Check if the data has a proper type:
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if (!CheckBlockEntityType(a_NBT, a_TagIdx, "Furnace"))
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{
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return NULL;
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return nullptr;
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}
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int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
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if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List))
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{
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return NULL; // Make it an empty furnace - the chunk loader will provide an empty cFurnaceEntity for this
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return nullptr; // Make it an empty furnace - the chunk loader will provide an empty cFurnaceEntity for this
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}
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std::auto_ptr<cFurnaceEntity> Furnace(new cFurnaceEntity(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, m_World));
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@@ -1073,13 +1073,13 @@ cBlockEntity * cWSSAnvil::LoadHopperFromNBT(const cParsedNBT & a_NBT, int a_TagI
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// Check if the data has a proper type:
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if (!CheckBlockEntityType(a_NBT, a_TagIdx, "Hopper"))
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{
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return NULL;
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return nullptr;
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}
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int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
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if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List))
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{
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return NULL; // Make it an empty hopper - the chunk loader will provide an empty cHopperEntity for this
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return nullptr; // Make it an empty hopper - the chunk loader will provide an empty cHopperEntity for this
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}
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std::auto_ptr<cHopperEntity> Hopper(new cHopperEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
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LoadItemGridFromNBT(Hopper->GetContents(), a_NBT, Items);
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@@ -1095,7 +1095,7 @@ cBlockEntity * cWSSAnvil::LoadJukeboxFromNBT(const cParsedNBT & a_NBT, int a_Tag
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// Check if the data has a proper type:
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if (!CheckBlockEntityType(a_NBT, a_TagIdx, "RecordPlayer"))
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{
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return NULL;
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return nullptr;
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}
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std::auto_ptr<cJukeboxEntity> Jukebox(new cJukeboxEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
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@@ -1116,7 +1116,7 @@ cBlockEntity * cWSSAnvil::LoadMobHeadFromNBT(const cParsedNBT & a_NBT, int a_Tag
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// Check if the data has a proper type:
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if (!CheckBlockEntityType(a_NBT, a_TagIdx, "Skull"))
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{
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return NULL;
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return nullptr;
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}
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std::auto_ptr<cMobHeadEntity> MobHead(new cMobHeadEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
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@@ -1151,7 +1151,7 @@ cBlockEntity * cWSSAnvil::LoadNoteBlockFromNBT(const cParsedNBT & a_NBT, int a_T
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// Check if the data has a proper type:
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if (!CheckBlockEntityType(a_NBT, a_TagIdx, "Music"))
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{
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return NULL;
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return nullptr;
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}
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std::auto_ptr<cNoteEntity> NoteBlock(new cNoteEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
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@@ -1172,7 +1172,7 @@ cBlockEntity * cWSSAnvil::LoadSignFromNBT(const cParsedNBT & a_NBT, int a_TagIdx
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// Check if the data has a proper type:
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if (!CheckBlockEntityType(a_NBT, a_TagIdx, "Sign"))
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{
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return NULL;
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return nullptr;
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}
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std::auto_ptr<cSignEntity> Sign(new cSignEntity(a_BlockType, a_BlockX, a_BlockY, a_BlockZ, m_World));
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@@ -1755,7 +1755,7 @@ void cWSSAnvil::LoadItemFrameFromNBT(cEntityList & a_Entities, const cParsedNBT
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void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
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{
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std::auto_ptr<cArrowEntity> Arrow(new cArrowEntity(NULL, 0, 0, 0, Vector3d(0, 0, 0)));
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std::auto_ptr<cArrowEntity> Arrow(new cArrowEntity(nullptr, 0, 0, 0, Vector3d(0, 0, 0)));
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if (!LoadProjectileBaseFromNBT(*Arrow.get(), a_NBT, a_TagIdx))
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{
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return;
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@@ -1819,7 +1819,7 @@ void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
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void cWSSAnvil::LoadSplashPotionFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
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{
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std::auto_ptr<cSplashPotionEntity> SplashPotion(new cSplashPotionEntity(NULL, 0, 0, 0, Vector3d(0, 0, 0), cItem()));
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std::auto_ptr<cSplashPotionEntity> SplashPotion(new cSplashPotionEntity(nullptr, 0, 0, 0, Vector3d(0, 0, 0), cItem()));
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if (!LoadProjectileBaseFromNBT(*SplashPotion.get(), a_NBT, a_TagIdx))
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{
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return;
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@@ -1843,7 +1843,7 @@ void cWSSAnvil::LoadSplashPotionFromNBT(cEntityList & a_Entities, const cParsedN
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void cWSSAnvil::LoadSnowballFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
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{
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std::auto_ptr<cThrownSnowballEntity> Snowball(new cThrownSnowballEntity(NULL, 0, 0, 0, Vector3d(0, 0, 0)));
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std::auto_ptr<cThrownSnowballEntity> Snowball(new cThrownSnowballEntity(nullptr, 0, 0, 0, Vector3d(0, 0, 0)));
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if (!LoadProjectileBaseFromNBT(*Snowball.get(), a_NBT, a_TagIdx))
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{
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return;
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@@ -1859,7 +1859,7 @@ void cWSSAnvil::LoadSnowballFromNBT(cEntityList & a_Entities, const cParsedNBT &
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void cWSSAnvil::LoadEggFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
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{
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std::auto_ptr<cThrownEggEntity> Egg(new cThrownEggEntity(NULL, 0, 0, 0, Vector3d(0, 0, 0)));
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std::auto_ptr<cThrownEggEntity> Egg(new cThrownEggEntity(nullptr, 0, 0, 0, Vector3d(0, 0, 0)));
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if (!LoadProjectileBaseFromNBT(*Egg.get(), a_NBT, a_TagIdx))
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{
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return;
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@@ -1875,7 +1875,7 @@ void cWSSAnvil::LoadEggFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NB
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void cWSSAnvil::LoadFireballFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
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{
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std::auto_ptr<cGhastFireballEntity> Fireball(new cGhastFireballEntity(NULL, 0, 0, 0, Vector3d(0, 0, 0)));
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std::auto_ptr<cGhastFireballEntity> Fireball(new cGhastFireballEntity(nullptr, 0, 0, 0, Vector3d(0, 0, 0)));
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if (!LoadProjectileBaseFromNBT(*Fireball.get(), a_NBT, a_TagIdx))
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{
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return;
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@@ -1891,7 +1891,7 @@ void cWSSAnvil::LoadFireballFromNBT(cEntityList & a_Entities, const cParsedNBT &
|
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void cWSSAnvil::LoadFireChargeFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
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{
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std::auto_ptr<cFireChargeEntity> FireCharge(new cFireChargeEntity(NULL, 0, 0, 0, Vector3d(0, 0, 0)));
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std::auto_ptr<cFireChargeEntity> FireCharge(new cFireChargeEntity(nullptr, 0, 0, 0, Vector3d(0, 0, 0)));
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if (!LoadProjectileBaseFromNBT(*FireCharge.get(), a_NBT, a_TagIdx))
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{
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return;
|
||||
@@ -1907,7 +1907,7 @@ void cWSSAnvil::LoadFireChargeFromNBT(cEntityList & a_Entities, const cParsedNBT
|
||||
|
||||
void cWSSAnvil::LoadThrownEnderpearlFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
||||
{
|
||||
std::auto_ptr<cThrownEnderPearlEntity> Enderpearl(new cThrownEnderPearlEntity(NULL, 0, 0, 0, Vector3d(0, 0, 0)));
|
||||
std::auto_ptr<cThrownEnderPearlEntity> Enderpearl(new cThrownEnderPearlEntity(nullptr, 0, 0, 0, Vector3d(0, 0, 0)));
|
||||
if (!LoadProjectileBaseFromNBT(*Enderpearl.get(), a_NBT, a_TagIdx))
|
||||
{
|
||||
return;
|
||||
@@ -2864,7 +2864,7 @@ bool cWSSAnvil::cMCAFile::OpenFile(bool a_IsForReading)
|
||||
if (m_File.Read(m_Header, sizeof(m_Header)) != sizeof(m_Header))
|
||||
{
|
||||
// Cannot read the header - perhaps the file has just been created?
|
||||
// Try writing a NULL header (both chunk offsets and timestamps):
|
||||
// Try writing a nullptr header (both chunk offsets and timestamps):
|
||||
memset(m_Header, 0, sizeof(m_Header));
|
||||
if (
|
||||
(m_File.Write(m_Header, sizeof(m_Header)) != sizeof(m_Header)) || // Real header - chunk offsets
|
||||
|
||||
Reference in New Issue
Block a user