En masse NULL -> nullptr replace
This commit is contained in:
@@ -33,7 +33,7 @@ cWindow::cWindow(WindowType a_WindowType, const AString & a_WindowTitle) :
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m_WindowTitle(a_WindowTitle),
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m_IsDestroyed(false),
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m_ShouldDistributeToHotbarFirst(true),
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m_Owner(NULL)
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m_Owner(nullptr)
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{
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if (a_WindowType == wtInventory)
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{
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@@ -105,10 +105,10 @@ const cItem * cWindow::GetSlot(cPlayer & a_Player, int a_SlotNum) const
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// Return the item at the specified slot for the specified player
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int LocalSlotNum = 0;
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const cSlotArea * Area = GetSlotArea(a_SlotNum, LocalSlotNum);
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if (Area == NULL)
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if (Area == nullptr)
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{
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LOGWARNING("%s: requesting item from an invalid SlotArea (SlotNum %d), returning NULL.", __FUNCTION__, a_SlotNum);
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return NULL;
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LOGWARNING("%s: requesting item from an invalid SlotArea (SlotNum %d), returning nullptr.", __FUNCTION__, a_SlotNum);
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return nullptr;
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}
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return Area->GetSlot(LocalSlotNum, a_Player);
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}
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@@ -122,7 +122,7 @@ void cWindow::SetSlot(cPlayer & a_Player, int a_SlotNum, const cItem & a_Item)
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// Set the item to the specified slot for the specified player
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int LocalSlotNum = 0;
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cSlotArea * Area = GetSlotArea(a_SlotNum, LocalSlotNum);
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if (Area == NULL)
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if (Area == nullptr)
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{
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LOGWARNING("%s: requesting write to an invalid SlotArea (SlotNum %d), ignoring.", __FUNCTION__, a_SlotNum);
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return;
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@@ -177,7 +177,7 @@ void cWindow::GetSlots(cPlayer & a_Player, cItems & a_Slots) const
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for (int i = 0; i < NumSlots; i++)
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{
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const cItem * Item = (*itr)->GetSlot(i, a_Player);
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if (Item == NULL)
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if (Item == nullptr)
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{
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a_Slots.push_back(cItem());
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}
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@@ -311,7 +311,7 @@ bool cWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse)
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}
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cClientHandle * ClientHandle = a_Player.GetClientHandle();
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if (ClientHandle != NULL)
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if (ClientHandle != nullptr)
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{
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ClientHandle->SendWindowClose(*this);
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}
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@@ -345,7 +345,7 @@ bool cWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse)
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void cWindow::OwnerDestroyed()
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{
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m_Owner = NULL;
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m_Owner = nullptr;
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// Close window for each player. Note that the last one needs special handling
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while (m_OpenedBy.size() > 1)
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{
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@@ -511,10 +511,10 @@ void cWindow::SendSlot(cPlayer & a_Player, cSlotArea * a_SlotArea, int a_Relativ
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void cWindow::Destroy(void)
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{
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if (m_Owner != NULL)
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if (m_Owner != nullptr)
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{
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m_Owner->CloseWindow();
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m_Owner = NULL;
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m_Owner = nullptr;
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}
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m_IsDestroyed = true;
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}
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@@ -529,7 +529,7 @@ cSlotArea * cWindow::GetSlotArea(int a_GlobalSlotNum, int & a_LocalSlotNum)
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{
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LOGWARNING("%s: requesting an invalid SlotNum: %d out of %d slots", __FUNCTION__, a_GlobalSlotNum, GetNumSlots() - 1);
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ASSERT(!"Invalid SlotNum");
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return NULL;
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return nullptr;
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}
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// Iterate through all the SlotAreas, find the correct one
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@@ -547,7 +547,7 @@ cSlotArea * cWindow::GetSlotArea(int a_GlobalSlotNum, int & a_LocalSlotNum)
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// We shouldn't be here - the check at the beginnning should prevent this. Log and assert
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LOGWARNING("%s: GetNumSlots() is out of sync: %d; LocalSlotNum = %d", __FUNCTION__, GetNumSlots(), LocalSlotNum);
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ASSERT(!"Invalid GetNumSlots");
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return NULL;
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return nullptr;
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}
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@@ -560,7 +560,7 @@ const cSlotArea * cWindow::GetSlotArea(int a_GlobalSlotNum, int & a_LocalSlotNum
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{
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LOGWARNING("%s: requesting an invalid SlotNum: %d out of %d slots", __FUNCTION__, a_GlobalSlotNum, GetNumSlots() - 1);
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ASSERT(!"Invalid SlotNum");
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return NULL;
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return nullptr;
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}
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// Iterate through all the SlotAreas, find the correct one
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@@ -578,7 +578,7 @@ const cSlotArea * cWindow::GetSlotArea(int a_GlobalSlotNum, int & a_LocalSlotNum
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// We shouldn't be here - the check at the beginnning should prevent this. Log and assert
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LOGWARNING("%s: GetNumSlots() is out of sync: %d; LocalSlotNum = %d", __FUNCTION__, GetNumSlots(), LocalSlotNum);
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ASSERT(!"Invalid GetNumSlots");
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return NULL;
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return nullptr;
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}
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@@ -669,7 +669,7 @@ int cWindow::DistributeItemToSlots(cPlayer & a_Player, const cItem & a_Item, int
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{
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int LocalSlotNum = 0;
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cSlotArea * Area = GetSlotArea(*itr, LocalSlotNum);
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if (Area == NULL)
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if (Area == nullptr)
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{
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LOGWARNING("%s: Bad SlotArea for slot %d", __FUNCTION__, *itr);
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continue;
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@@ -836,7 +836,7 @@ void cAnvilWindow::SetRepairedItemName(const AString & a_Name, cPlayer * a_Playe
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{
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m_RepairedItemName = a_Name;
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if (a_Player != NULL)
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if (a_Player != nullptr)
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{
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m_AnvilSlotArea->UpdateResult(*a_Player);
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}
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@@ -963,7 +963,7 @@ cChestWindow::cChestWindow(cChestEntity * a_Chest) :
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m_BlockY(a_Chest->GetPosY()),
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m_BlockZ(a_Chest->GetPosZ()),
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m_PrimaryChest(a_Chest),
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m_SecondaryChest(NULL)
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m_SecondaryChest(nullptr)
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{
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m_SlotAreas.push_back(new cSlotAreaChest(a_Chest, *this));
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m_SlotAreas.push_back(new cSlotAreaInventory(*this));
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@@ -1014,7 +1014,7 @@ void cChestWindow::OpenedByPlayer(cPlayer & a_Player)
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cChunkDef::BlockToChunk(m_PrimaryChest->GetPosX(), m_PrimaryChest->GetPosZ(), ChunkX, ChunkZ);
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m_PrimaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ);
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if (m_SecondaryChest != NULL)
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if (m_SecondaryChest != nullptr)
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{
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m_SecondaryChest->SetNumberOfPlayers(m_SecondaryChest->GetNumberOfPlayers() + 1);
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cChunkDef::BlockToChunk(m_SecondaryChest->GetPosX(), m_SecondaryChest->GetPosZ(), ChunkX, ChunkZ);
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@@ -1036,7 +1036,7 @@ bool cChestWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse)
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cChunkDef::BlockToChunk(m_PrimaryChest->GetPosX(), m_PrimaryChest->GetPosZ(), ChunkX, ChunkZ);
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m_PrimaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ);
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if (m_SecondaryChest != NULL)
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if (m_SecondaryChest != nullptr)
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{
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m_SecondaryChest->SetNumberOfPlayers(m_SecondaryChest->GetNumberOfPlayers() - 1);
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cChunkDef::BlockToChunk(m_SecondaryChest->GetPosX(), m_SecondaryChest->GetPosZ(), ChunkX, ChunkZ);
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