En masse NULL -> nullptr replace
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@@ -94,7 +94,7 @@ bool cSandSimulator::IsAllowedBlock(BLOCKTYPE a_BlockType)
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void cSandSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk)
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{
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if ((a_Chunk == NULL) || !a_Chunk->IsValid())
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if ((a_Chunk == nullptr) || !a_Chunk->IsValid())
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{
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return;
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}
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