En masse NULL -> nullptr replace
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@@ -178,7 +178,7 @@ Direction cFluidSimulator::GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a
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}
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delete Pos;
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Pos = NULL;
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Pos = nullptr;
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}
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if (LowestPoint == m_World.GetBlockMeta(a_X, a_Y, a_Z))
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