En masse NULL -> nullptr replace
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@@ -220,7 +220,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i
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ASSERT(a_NewMeta > 0); // Source blocks aren't spread
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a_NearChunk = a_NearChunk->GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ);
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if ((a_NearChunk == NULL) || (!a_NearChunk->IsValid()))
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if ((a_NearChunk == nullptr) || (!a_NearChunk->IsValid()))
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{
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// Chunk not available
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return;
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@@ -297,7 +297,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i
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ChunkInterface,
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m_World,
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PluginInterface,
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NULL,
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nullptr,
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BlockX,
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a_RelY,
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BlockZ
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